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authorJohn Wilbert M. Villamor <lameguy64@gmail.com>2021-07-01 08:45:46 +0800
committerJohn Wilbert M. Villamor <lameguy64@gmail.com>2021-07-01 08:45:46 +0800
commit01fe30bd8bae59ab954751b08bcc1d158eff7edb (patch)
treeaa83e37f4e59207ec41b3d47796875755462c63f /examples/graphics
parentda79082d2c5e0dcbc899a359f6f49ec8cca90d66 (diff)
downloadpsn00bsdk-01fe30bd8bae59ab954751b08bcc1d158eff7edb.tar.gz
Added int*_t and uint*_t variable types and updated type definitions in psxgpu and psxcd, to improve compatibility with code written for the official SDK.
Diffstat (limited to 'examples/graphics')
-rw-r--r--examples/graphics/balls/main.c17
-rw-r--r--examples/graphics/billboard/billboard.c13
-rw-r--r--examples/graphics/fpscam/clip.h1
-rw-r--r--examples/graphics/fpscam/lookat.h1
-rw-r--r--examples/graphics/fpscam/main.c5
-rw-r--r--examples/graphics/gte/main.c9
-rw-r--r--examples/graphics/hdtv/clip.h1
-rw-r--r--examples/graphics/hdtv/lookat.h1
-rw-r--r--examples/graphics/hdtv/main.c9
-rw-r--r--examples/graphics/render2tex/main.c21
-rw-r--r--examples/graphics/rgb24/main.c7
11 files changed, 54 insertions, 31 deletions
diff --git a/examples/graphics/balls/main.c b/examples/graphics/balls/main.c
index 89c8063..e429a4b 100644
--- a/examples/graphics/balls/main.c
+++ b/examples/graphics/balls/main.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* Balls Example
- * 2019 Meido-Tek Productions / PSn00bSDK Project
+ * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* Draws a bunch of ball sprites that bounce around the screen,
* along with a ball snake that might be difficult to see.
@@ -12,10 +12,13 @@
*
* Changelog:
*
- * November 20, 2018 - Initial version.
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
+ * November 20, 2018 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <stdlib.h>
#include <psxetc.h>
@@ -39,10 +42,10 @@
DISPENV disp;
DRAWENV draw;
-char pribuff[2][65536]; /* Primitive packet buffers */
-unsigned int ot[2][OT_LEN]; /* Ordering tables */
-char *nextpri; /* Pointer to next packet buffer offset */
-int db = 0; /* Double buffer index */
+char pribuff[2][65536]; /* Primitive packet buffers */
+u_long ot[2][OT_LEN]; /* Ordering tables */
+char *nextpri; /* Pointer to next packet buffer offset */
+int db = 0; /* Double buffer index */
/* Ball struct and array */
@@ -93,7 +96,7 @@ void init() {
/* Upload the ball texture */
printf("Upload texture... ");
- GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */
+ GetTimInfo( (u_long*)ball16c, &tim ); /* Get TIM parameters */
LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */
if( tim.mode & 0x8 ) {
diff --git a/examples/graphics/billboard/billboard.c b/examples/graphics/billboard/billboard.c
index bba5dda..ea98b28 100644
--- a/examples/graphics/billboard/billboard.c
+++ b/examples/graphics/billboard/billboard.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* GTE Billboarding Sprites Example
- * 2019 Meido-Tek Productions / PSn00bSDK Project
+ * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* Displays a bunch of sprites placed on the screen using 3D coordinates
* that scale according to the distance from the screen. This is a quick
@@ -16,10 +16,13 @@
*
* Changelog:
*
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
* Sep 24, 2019 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -42,7 +45,7 @@
typedef struct {
DISPENV disp; /* Display environment */
DRAWENV draw; /* Drawing environment */
- int ot[OT_LEN]; /* Ordering table */
+ u_long ot[OT_LEN]; /* Ordering table */
char p[PACKET_LEN]; /* Packet buffer */
} DB;
@@ -51,8 +54,8 @@ DB db[2];
int db_active = 0;
char *db_nextpri;
-extern int tim_image[];
-TIM_IMAGE tim;
+extern u_long tim_image[];
+TIM_IMAGE tim;
/* For easier handling of vertex indices */
typedef struct {
@@ -224,7 +227,7 @@ void init() {
/* Set screen depth (basically FOV control, W/2 works best) */
gte_SetGeomScreen( CENTERX );
- GetTimInfo(tim_image, &tim);
+ GetTimInfo( tim_image, &tim);
LoadImage(tim.prect, tim.paddr);
DrawSync(0);
diff --git a/examples/graphics/fpscam/clip.h b/examples/graphics/fpscam/clip.h
index 3b428bb..4daf47a 100644
--- a/examples/graphics/fpscam/clip.h
+++ b/examples/graphics/fpscam/clip.h
@@ -1,6 +1,7 @@
#ifndef _CLIP_H
#define _CLIP_H
+#include <sys/types.h>
#include <psxgte.h>
#include <psxgpu.h>
diff --git a/examples/graphics/fpscam/lookat.h b/examples/graphics/fpscam/lookat.h
index c57e50a..4b10596 100644
--- a/examples/graphics/fpscam/lookat.h
+++ b/examples/graphics/fpscam/lookat.h
@@ -1,6 +1,7 @@
#ifndef _LOOKAT_H
#define _LOOKAT_H
+#include <sys/types.h>
#include <psxgte.h>
#include <psxgpu.h>
diff --git a/examples/graphics/fpscam/main.c b/examples/graphics/fpscam/main.c
index 9dedf06..a009a65 100644
--- a/examples/graphics/fpscam/main.c
+++ b/examples/graphics/fpscam/main.c
@@ -33,7 +33,8 @@
* Sep 24, 2019 - Added camera position display and _boot() exit.
*
*/
-
+
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -62,7 +63,7 @@
typedef struct {
DISPENV disp; // Display environment
DRAWENV draw; // Drawing environment
- int ot[OT_LEN]; // Ordering table
+ u_long ot[OT_LEN]; // Ordering table
char p[PACKET_LEN]; // Packet buffer
} DB;
diff --git a/examples/graphics/gte/main.c b/examples/graphics/gte/main.c
index 432ef95..a7ddb6b 100644
--- a/examples/graphics/gte/main.c
+++ b/examples/graphics/gte/main.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* GTE Graphics Example
- * 2019 Meido-Tek Productions / PSn00bSDK Project
+ * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* Renders a spinning 3D cube with light source calculation
* using GTE macros.
@@ -12,10 +12,13 @@
*
* Changelog:
*
- * Jan 26, 2019 - Initial version.
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
+ * Jan 26, 2019 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -38,7 +41,7 @@
typedef struct {
DISPENV disp; /* Display environment */
DRAWENV draw; /* Drawing environment */
- int ot[OT_LEN]; /* Ordering table */
+ u_long ot[OT_LEN]; /* Ordering table */
char p[PACKET_LEN]; /* Packet buffer */
} DB;
diff --git a/examples/graphics/hdtv/clip.h b/examples/graphics/hdtv/clip.h
index 3b428bb..4daf47a 100644
--- a/examples/graphics/hdtv/clip.h
+++ b/examples/graphics/hdtv/clip.h
@@ -1,6 +1,7 @@
#ifndef _CLIP_H
#define _CLIP_H
+#include <sys/types.h>
#include <psxgte.h>
#include <psxgpu.h>
diff --git a/examples/graphics/hdtv/lookat.h b/examples/graphics/hdtv/lookat.h
index c57e50a..4b10596 100644
--- a/examples/graphics/hdtv/lookat.h
+++ b/examples/graphics/hdtv/lookat.h
@@ -1,6 +1,7 @@
#ifndef _LOOKAT_H
#define _LOOKAT_H
+#include <sys/types.h>
#include <psxgte.h>
#include <psxgpu.h>
diff --git a/examples/graphics/hdtv/main.c b/examples/graphics/hdtv/main.c
index 82911d5..a4dcd79 100644
--- a/examples/graphics/hdtv/main.c
+++ b/examples/graphics/hdtv/main.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* Full-resolution, Anamorphic Widescreen 3D Example
- * 2020 Meido-Tek Productions / PSn00bSDK Project
+ * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* This example is a modification of the fpscam example demonstrating
* a method for taking advantage of widescreen HDTVs by means of a
@@ -51,10 +51,13 @@
*
* Changelog:
*
- * November 27, 2020 - Initial version.
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
+ * November 27, 2020 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -83,7 +86,7 @@
typedef struct {
DISPENV disp; // Display environment
DRAWENV draw; // Drawing environment
- int ot[OT_LEN]; // Ordering table
+ u_long ot[OT_LEN]; // Ordering table
char p[PACKET_LEN]; // Packet buffer
} DB;
diff --git a/examples/graphics/render2tex/main.c b/examples/graphics/render2tex/main.c
index 6ae450a..37b50d7 100644
--- a/examples/graphics/render2tex/main.c
+++ b/examples/graphics/render2tex/main.c
@@ -2,7 +2,7 @@
* LibPSn00b Example Programs
*
* Off-screen Render to Texture Example
- * 2019 Meido-Tek Productions / PSn00bSDK Project
+ * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* Demonstrates quick render to texture for multi-texture style effects,
* view screens and more. This example also shows how to use multiple
@@ -13,10 +13,13 @@
*
* Changelog:
*
- * Oct 26, 2019 - Initial version.
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
+ * Oct 26, 2019 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgpu.h>
#include <psxgte.h>
@@ -44,8 +47,8 @@ typedef struct DB
{
DISPENV disp; /* Display environment */
DRAWENV draw; /* Drawing environment */
- int ot[OT_LEN]; /* Main ordering table */
- int sub_ot[2][4]; /* Second ordering table for r2t stuff */
+ u_long ot[OT_LEN]; /* Main ordering table */
+ u_long sub_ot[2][4]; /* Second ordering table for r2t stuff */
char p[PACKET_LEN]; /* Packet buffer */
} DB;
@@ -113,7 +116,7 @@ MATRIX light_mtx = {
/* Reference texture data */
-extern int tim_blendpattern[];
+extern u_long tim_blendpattern[];
/* TPage and CLUT values */
@@ -128,8 +131,8 @@ void display();
/* This function sorts a cube that is drawn
* to an offscreen area specified by *area */
-void sort_cube(int *ot, RECT *area);
-void sort_multitex(int *ot, RECT *area, int count);
+void sort_cube(u_long *ot, RECT *area);
+void sort_multitex(u_long *ot, RECT *area, int count);
/* Main function */
int main() {
@@ -393,7 +396,7 @@ void display() {
}
-void sort_multitex(int *ot, RECT *area, int count)
+void sort_multitex(u_long *ot, RECT *area, int count)
{
DR_TPAGE *ptpage;
FILL *pfill;
@@ -526,7 +529,7 @@ void sort_multitex(int *ot, RECT *area, int count)
}
-void sort_cube(int *ot, RECT *area)
+void sort_cube(u_long *ot, RECT *area)
{
int i,p;
POLY_FT4* pol4;
diff --git a/examples/graphics/rgb24/main.c b/examples/graphics/rgb24/main.c
index 9f1a647..3c0bebf 100644
--- a/examples/graphics/rgb24/main.c
+++ b/examples/graphics/rgb24/main.c
@@ -12,16 +12,19 @@
*
* Changelog:
*
- * 05-03-2019 - Initial version.
+ * May 10, 2021 - Variable types updated for psxgpu.h changes.
+ *
+ * May 3, 2019 - Initial version.
*
*/
+#include <sys/types.h>
#include <stdio.h>
#include <psxgte.h>
#include <psxgpu.h>
// So data from tim.s can be accessed
-extern unsigned int tim_image[];
+extern u_long tim_image[];
int main() {