diff options
| author | John Wilbert M. Villamor <lameguy64@gmail.com> | 2021-07-01 08:45:46 +0800 |
|---|---|---|
| committer | John Wilbert M. Villamor <lameguy64@gmail.com> | 2021-07-01 08:45:46 +0800 |
| commit | 01fe30bd8bae59ab954751b08bcc1d158eff7edb (patch) | |
| tree | aa83e37f4e59207ec41b3d47796875755462c63f /examples | |
| parent | da79082d2c5e0dcbc899a359f6f49ec8cca90d66 (diff) | |
| download | psn00bsdk-01fe30bd8bae59ab954751b08bcc1d158eff7edb.tar.gz | |
Added int*_t and uint*_t variable types and updated type definitions in psxgpu and psxcd, to improve compatibility with code written for the official SDK.
Diffstat (limited to 'examples')
25 files changed, 136 insertions, 82 deletions
diff --git a/examples/beginner/cppdemo/main.cpp b/examples/beginner/cppdemo/main.cpp index 1a98cac..58bfcda 100644 --- a/examples/beginner/cppdemo/main.cpp +++ b/examples/beginner/cppdemo/main.cpp @@ -3,7 +3,12 @@ * Basically a quick little example that showcases C++ classes are * functioning in PSn00bSDK. - Lameguy64 * - * Written in December 18, 2020. + * First written in December 18, 2020. + * + * Changelog: + * + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * */ #include <sys/types.h> @@ -14,7 +19,7 @@ class GraphClass { - u_int *_ot[2]; + u_long *_ot[2]; u_char *_pri[2]; u_char *_nextpri; @@ -28,8 +33,8 @@ public: GraphClass( int ot_len = 8, int pri_len = 8192 ) { - _ot[0] = (u_int*)malloc( sizeof(u_int)*ot_len ); - _ot[1] = (u_int*)malloc( sizeof(u_int)*ot_len ); + _ot[0] = (u_long*)malloc( sizeof(u_long)*ot_len ); + _ot[1] = (u_long*)malloc( sizeof(u_long)*ot_len ); _db = 0; _ot_count = ot_len; @@ -96,7 +101,7 @@ public: } /* GetNextPri */ - u_int *GetOt( void ) + u_long *GetOt( void ) { return( _ot[_db] ); diff --git a/examples/cdrom/cdbrowse/main.c b/examples/cdrom/cdbrowse/main.c index 772ddc1..ead2df0 100644 --- a/examples/cdrom/cdbrowse/main.c +++ b/examples/cdrom/cdbrowse/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * CD File Browser Example - * 2020 Meido-Tek Productions / PSn00bSDK Project + * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Demonstrates listing and browsing directory contents of a CD-ROM containing * an ISO9660 file system, using the directory query functions of the libpsxcd @@ -47,11 +47,14 @@ * * Changelog: * + * May 10, 2021: Variable types updated for psxgpu.h changes. + * * February 25, 2020: Initial version. * * July 12, 2020: Updated CD-ROM directory query logic on disc change slightly. */ +#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -85,7 +88,7 @@ DISPENV disp[2]; DRAWENV draw[2]; char pribuff[2][65536]; /* Primitive packet buffers */ -unsigned int ot[2][OT_LEN]; /* Ordering tables */ +u_long ot[2][OT_LEN]; /* Ordering tables */ char *nextpri; /* Pointer to next packet buffer offset */ int db = 0; /* Double buffer index */ @@ -190,7 +193,7 @@ void init() /* Upload the ball texture */ - GetTimInfo((unsigned int*)ball16c, &tim); /* Get TIM parameters */ + GetTimInfo((u_long*)ball16c, &tim); /* Get TIM parameters */ LoadImage(tim.prect, tim.paddr); /* Upload texture to VRAM */ if( tim.mode & 0x8 ) { diff --git a/examples/cdrom/cdxa/main.c b/examples/cdrom/cdxa/main.c index 0112437..16f1c82 100644 --- a/examples/cdrom/cdxa/main.c +++ b/examples/cdrom/cdxa/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * CD-XA Audio Example - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Demonstrates playback and looping of CD-XA audio using the * new libpsxcd library. @@ -110,10 +110,13 @@ * * Changelog: * - * November 22, 2019 - Initial version + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * November 22, 2019 - Initial version * */ +#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -148,7 +151,7 @@ DISPENV disp[2]; DRAWENV draw[2]; char pribuff[2][65536]; /* Primitive packet buffers */ -unsigned int ot[2][OT_LEN]; /* Ordering tables */ +u_long ot[2][OT_LEN]; /* Ordering tables */ char *nextpri; /* Pointer to next packet buffer offset */ int db = 0; /* Double buffer index */ @@ -274,7 +277,7 @@ void init() /* Upload the ball texture */ - GetTimInfo((unsigned int*)ball16c, &tim); /* Get TIM parameters */ + GetTimInfo((u_long*)ball16c, &tim); /* Get TIM parameters */ LoadImage(tim.prect, tim.paddr); /* Upload texture to VRAM */ if( tim.mode & 0x8 ) { diff --git a/examples/demos/n00bdemo/disp.c b/examples/demos/n00bdemo/disp.c index d798ee9..c134163 100644 --- a/examples/demos/n00bdemo/disp.c +++ b/examples/demos/n00bdemo/disp.c @@ -1,3 +1,4 @@ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -9,7 +10,7 @@ DISPENV disp; DRAWENV draw; char pribuff[2][131072]; -unsigned int ot[2][OT_LEN]; +u_long ot[2][OT_LEN]; char *nextpri; int db = 0; diff --git a/examples/demos/n00bdemo/disp.h b/examples/demos/n00bdemo/disp.h index ecf6dcf..2c76270 100644 --- a/examples/demos/n00bdemo/disp.h +++ b/examples/demos/n00bdemo/disp.h @@ -1,6 +1,7 @@ #ifndef _DISP_H #define _DISP_H +#include <sys/types.h> #include <psxgte.h> #define SCENE_TIME 60*15 @@ -13,7 +14,7 @@ void initDisplay(); void display(); -extern unsigned int ot[2][OT_LEN]; +extern u_long ot[2][OT_LEN]; extern char *nextpri; extern int db; diff --git a/examples/demos/n00bdemo/lightdemo.c b/examples/demos/n00bdemo/lightdemo.c index ff858c0..5afd5c8 100644 --- a/examples/demos/n00bdemo/lightdemo.c +++ b/examples/demos/n00bdemo/lightdemo.c @@ -1,3 +1,4 @@ +#include <sys/types.h> #include <string.h> #include <psxgte.h> #include <psxgpu.h> diff --git a/examples/demos/n00bdemo/logo.c b/examples/demos/n00bdemo/logo.c index 3fdef5e..2cebf6b 100644 --- a/examples/demos/n00bdemo/logo.c +++ b/examples/demos/n00bdemo/logo.c @@ -1,3 +1,4 @@ +#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <psxetc.h> @@ -22,23 +23,23 @@ typedef struct { } PARTICLE; typedef struct { - unsigned int tag; - unsigned int tpage; - unsigned int mask1; - unsigned char r0,g0,b0,code; - short x0,y0; - short x1,y1; - short x2,y2; - short x3,y3; - unsigned int mask2; + u_long tag; + u_long tpage; + u_long mask1; + u_char r0,g0,b0,code; + short x0,y0; + short x1,y1; + short x2,y2; + short x3,y3; + u_long mask2; } MASKP_F4; typedef struct { - unsigned int tag; - unsigned int tpage; - unsigned char r0,g0,b0,code; - short x0,y0; - short w,h; + u_long tag; + u_long tpage; + u_char r0,g0,b0,code; + short x0,y0; + short w,h; } FADERECT; @@ -46,8 +47,8 @@ SMD *o_psn00b, *o_n00blogo; typedef struct { - unsigned int *prev; - unsigned int *next; + u_long *prev; + u_long *next; int size; } NODE; diff --git a/examples/demos/n00bdemo/main.c b/examples/demos/n00bdemo/main.c index a6eb57e..623d8cc 100644 --- a/examples/demos/n00bdemo/main.c +++ b/examples/demos/n00bdemo/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * n00bDEMO Source Code - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * To build, simply run make. Make sure you have the lzpack tool accessible * through your PATH environment variable. @@ -11,12 +11,15 @@ * * Changelog: * + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * * Apr 4, 2019 - Some code clean-up and added more comments. * * Mar 20, 2019 - Initial completed version. * */ +#include <sys/types.h> #include <sys/fcntl.h> #include <stdio.h> #include <stdlib.h> @@ -92,7 +95,7 @@ void loadTextures() { for( j=0; j<qlpFileCount( tex_buff )-4; j++ ) { - if( !GetTimInfo( (unsigned int*)qlpFileAddr( j, tex_buff ), &tim ) ) { + if( !GetTimInfo( (u_long*)qlpFileAddr( j, tex_buff ), &tim ) ) { UploadTIM( &tim ); @@ -101,7 +104,7 @@ void loadTextures() { } - GetTimInfo( (unsigned int*)qlpFileAddr( + GetTimInfo( (u_long*)qlpFileAddr( qlpFindFile( "n00blogo", tex_buff ), tex_buff ), &tim ); UploadTIM( &tim ); @@ -114,7 +117,7 @@ void loadTextures() { setRGB0( &psn00b_sprite, 128, 128, 128 ); - GetTimInfo( (unsigned int*)qlpFileAddr( + GetTimInfo( (u_long*)qlpFileAddr( qlpFindFile( "lamelotl", tex_buff ), tex_buff ), &tim ); UploadTIM( &tim ); @@ -127,7 +130,7 @@ void loadTextures() { setRGB0( &llotl_sprite, 128, 128, 128 ); - GetTimInfo( (unsigned int*)qlpFileAddr( + GetTimInfo( (u_long*)qlpFileAddr( qlpFindFile( "celmap", tex_buff ), tex_buff ), &tim ); UploadTIM( &tim ); @@ -137,7 +140,7 @@ void loadTextures() { smdSetCelParam( 3, 3, 0x4f4f4f ); - GetTimInfo( (unsigned int*)qlpFileAddr( + GetTimInfo( (u_long*)qlpFileAddr( qlpFindFile( "font", tex_buff ), tex_buff ), &tim ); UploadTIM( &tim ); @@ -545,7 +548,7 @@ void hatkidstuff() { // Plasma stuff void genPlasma(char *out, int count); -char *sortPlasma(int *ot, char *pri, char *map); +char *sortPlasma(u_long *ot, char *pri, char *map); void plasmastuff() { diff --git a/examples/demos/n00bdemo/smd.h b/examples/demos/n00bdemo/smd.h index 29c2812..4306534 100644 --- a/examples/demos/n00bdemo/smd.h +++ b/examples/demos/n00bdemo/smd.h @@ -2,7 +2,7 @@ #define _SMD_H typedef struct { - int *ot; + u_long *ot; short otlen; unsigned char zdiv,zoff; } SC_OT; @@ -59,7 +59,7 @@ SMD *smdInitData(void *data); void smdSetBaseTPage(unsigned short tpage); char *smdSortModel(SC_OT *ot, char* pribuff, SMD *smd); -char *smdSortModelFlat(unsigned int *ot, char* pribuff, SMD *smd); +char *smdSortModelFlat(u_long *ot, char* pribuff, SMD *smd); void smdSetCelTex(unsigned short tpage, unsigned short clut); void smdSetCelParam(int udiv, int vdiv, unsigned int col); diff --git a/examples/graphics/balls/main.c b/examples/graphics/balls/main.c index 89c8063..e429a4b 100644 --- a/examples/graphics/balls/main.c +++ b/examples/graphics/balls/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Balls Example - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Draws a bunch of ball sprites that bounce around the screen, * along with a ball snake that might be difficult to see. @@ -12,10 +12,13 @@ * * Changelog: * - * November 20, 2018 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * November 20, 2018 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <psxetc.h> @@ -39,10 +42,10 @@ DISPENV disp; DRAWENV draw; -char pribuff[2][65536]; /* Primitive packet buffers */ -unsigned int ot[2][OT_LEN]; /* Ordering tables */ -char *nextpri; /* Pointer to next packet buffer offset */ -int db = 0; /* Double buffer index */ +char pribuff[2][65536]; /* Primitive packet buffers */ +u_long ot[2][OT_LEN]; /* Ordering tables */ +char *nextpri; /* Pointer to next packet buffer offset */ +int db = 0; /* Double buffer index */ /* Ball struct and array */ @@ -93,7 +96,7 @@ void init() { /* Upload the ball texture */ printf("Upload texture... "); - GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */ + GetTimInfo( (u_long*)ball16c, &tim ); /* Get TIM parameters */ LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */ if( tim.mode & 0x8 ) { diff --git a/examples/graphics/billboard/billboard.c b/examples/graphics/billboard/billboard.c index bba5dda..ea98b28 100644 --- a/examples/graphics/billboard/billboard.c +++ b/examples/graphics/billboard/billboard.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * GTE Billboarding Sprites Example - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Displays a bunch of sprites placed on the screen using 3D coordinates * that scale according to the distance from the screen. This is a quick @@ -16,10 +16,13 @@ * * Changelog: * + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * * Sep 24, 2019 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -42,7 +45,7 @@ typedef struct { DISPENV disp; /* Display environment */ DRAWENV draw; /* Drawing environment */ - int ot[OT_LEN]; /* Ordering table */ + u_long ot[OT_LEN]; /* Ordering table */ char p[PACKET_LEN]; /* Packet buffer */ } DB; @@ -51,8 +54,8 @@ DB db[2]; int db_active = 0; char *db_nextpri; -extern int tim_image[]; -TIM_IMAGE tim; +extern u_long tim_image[]; +TIM_IMAGE tim; /* For easier handling of vertex indices */ typedef struct { @@ -224,7 +227,7 @@ void init() { /* Set screen depth (basically FOV control, W/2 works best) */ gte_SetGeomScreen( CENTERX ); - GetTimInfo(tim_image, &tim); + GetTimInfo( tim_image, &tim); LoadImage(tim.prect, tim.paddr); DrawSync(0); diff --git a/examples/graphics/fpscam/clip.h b/examples/graphics/fpscam/clip.h index 3b428bb..4daf47a 100644 --- a/examples/graphics/fpscam/clip.h +++ b/examples/graphics/fpscam/clip.h @@ -1,6 +1,7 @@ #ifndef _CLIP_H #define _CLIP_H +#include <sys/types.h> #include <psxgte.h> #include <psxgpu.h> diff --git a/examples/graphics/fpscam/lookat.h b/examples/graphics/fpscam/lookat.h index c57e50a..4b10596 100644 --- a/examples/graphics/fpscam/lookat.h +++ b/examples/graphics/fpscam/lookat.h @@ -1,6 +1,7 @@ #ifndef _LOOKAT_H #define _LOOKAT_H +#include <sys/types.h> #include <psxgte.h> #include <psxgpu.h> diff --git a/examples/graphics/fpscam/main.c b/examples/graphics/fpscam/main.c index 9dedf06..a009a65 100644 --- a/examples/graphics/fpscam/main.c +++ b/examples/graphics/fpscam/main.c @@ -33,7 +33,8 @@ * Sep 24, 2019 - Added camera position display and _boot() exit. * */ - + +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -62,7 +63,7 @@ typedef struct { DISPENV disp; // Display environment DRAWENV draw; // Drawing environment - int ot[OT_LEN]; // Ordering table + u_long ot[OT_LEN]; // Ordering table char p[PACKET_LEN]; // Packet buffer } DB; diff --git a/examples/graphics/gte/main.c b/examples/graphics/gte/main.c index 432ef95..a7ddb6b 100644 --- a/examples/graphics/gte/main.c +++ b/examples/graphics/gte/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * GTE Graphics Example - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Renders a spinning 3D cube with light source calculation * using GTE macros. @@ -12,10 +12,13 @@ * * Changelog: * - * Jan 26, 2019 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * Jan 26, 2019 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -38,7 +41,7 @@ typedef struct { DISPENV disp; /* Display environment */ DRAWENV draw; /* Drawing environment */ - int ot[OT_LEN]; /* Ordering table */ + u_long ot[OT_LEN]; /* Ordering table */ char p[PACKET_LEN]; /* Packet buffer */ } DB; diff --git a/examples/graphics/hdtv/clip.h b/examples/graphics/hdtv/clip.h index 3b428bb..4daf47a 100644 --- a/examples/graphics/hdtv/clip.h +++ b/examples/graphics/hdtv/clip.h @@ -1,6 +1,7 @@ #ifndef _CLIP_H #define _CLIP_H +#include <sys/types.h> #include <psxgte.h> #include <psxgpu.h> diff --git a/examples/graphics/hdtv/lookat.h b/examples/graphics/hdtv/lookat.h index c57e50a..4b10596 100644 --- a/examples/graphics/hdtv/lookat.h +++ b/examples/graphics/hdtv/lookat.h @@ -1,6 +1,7 @@ #ifndef _LOOKAT_H #define _LOOKAT_H +#include <sys/types.h> #include <psxgte.h> #include <psxgpu.h> diff --git a/examples/graphics/hdtv/main.c b/examples/graphics/hdtv/main.c index 82911d5..a4dcd79 100644 --- a/examples/graphics/hdtv/main.c +++ b/examples/graphics/hdtv/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Full-resolution, Anamorphic Widescreen 3D Example - * 2020 Meido-Tek Productions / PSn00bSDK Project + * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * * This example is a modification of the fpscam example demonstrating * a method for taking advantage of widescreen HDTVs by means of a @@ -51,10 +51,13 @@ * * Changelog: * - * November 27, 2020 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * November 27, 2020 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -83,7 +86,7 @@ typedef struct { DISPENV disp; // Display environment DRAWENV draw; // Drawing environment - int ot[OT_LEN]; // Ordering table + u_long ot[OT_LEN]; // Ordering table char p[PACKET_LEN]; // Packet buffer } DB; diff --git a/examples/graphics/render2tex/main.c b/examples/graphics/render2tex/main.c index 6ae450a..37b50d7 100644 --- a/examples/graphics/render2tex/main.c +++ b/examples/graphics/render2tex/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Off-screen Render to Texture Example - * 2019 Meido-Tek Productions / PSn00bSDK Project + * 2019 - 2021 Meido-Tek Productions / PSn00bSDK Project * * Demonstrates quick render to texture for multi-texture style effects, * view screens and more. This example also shows how to use multiple @@ -13,10 +13,13 @@ * * Changelog: * - * Oct 26, 2019 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * Oct 26, 2019 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxgte.h> @@ -44,8 +47,8 @@ typedef struct DB { DISPENV disp; /* Display environment */ DRAWENV draw; /* Drawing environment */ - int ot[OT_LEN]; /* Main ordering table */ - int sub_ot[2][4]; /* Second ordering table for r2t stuff */ + u_long ot[OT_LEN]; /* Main ordering table */ + u_long sub_ot[2][4]; /* Second ordering table for r2t stuff */ char p[PACKET_LEN]; /* Packet buffer */ } DB; @@ -113,7 +116,7 @@ MATRIX light_mtx = { /* Reference texture data */ -extern int tim_blendpattern[]; +extern u_long tim_blendpattern[]; /* TPage and CLUT values */ @@ -128,8 +131,8 @@ void display(); /* This function sorts a cube that is drawn * to an offscreen area specified by *area */ -void sort_cube(int *ot, RECT *area); -void sort_multitex(int *ot, RECT *area, int count); +void sort_cube(u_long *ot, RECT *area); +void sort_multitex(u_long *ot, RECT *area, int count); /* Main function */ int main() { @@ -393,7 +396,7 @@ void display() { } -void sort_multitex(int *ot, RECT *area, int count) +void sort_multitex(u_long *ot, RECT *area, int count) { DR_TPAGE *ptpage; FILL *pfill; @@ -526,7 +529,7 @@ void sort_multitex(int *ot, RECT *area, int count) } -void sort_cube(int *ot, RECT *area) +void sort_cube(u_long *ot, RECT *area) { int i,p; POLY_FT4* pol4; diff --git a/examples/graphics/rgb24/main.c b/examples/graphics/rgb24/main.c index 9f1a647..3c0bebf 100644 --- a/examples/graphics/rgb24/main.c +++ b/examples/graphics/rgb24/main.c @@ -12,16 +12,19 @@ * * Changelog: * - * 05-03-2019 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * May 3, 2019 - Initial version. * */ +#include <sys/types.h> #include <stdio.h> #include <psxgte.h> #include <psxgpu.h> // So data from tim.s can be accessed -extern unsigned int tim_image[]; +extern u_long tim_image[]; int main() { diff --git a/examples/system/childexec/child.c b/examples/system/childexec/child.c index 2ed656b..2ddfa73 100644 --- a/examples/system/childexec/child.c +++ b/examples/system/childexec/child.c @@ -1,3 +1,4 @@ +#include <sys/types.h> #include <stdio.h> #include <psxapi.h> #include <psxgpu.h> @@ -22,7 +23,7 @@ typedef struct { DISPENV disp; /* Display environment */ DRAWENV draw; /* Drawing environment */ - int ot[OT_LEN]; /* Ordering table */ + u_long ot[OT_LEN]; /* Ordering table */ char p[PACKET_LEN]; /* Packet buffer */ } DB; diff --git a/examples/system/childexec/parent.c b/examples/system/childexec/parent.c index ed5710a..58f03f7 100644 --- a/examples/system/childexec/parent.c +++ b/examples/system/childexec/parent.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Child Program Execution Example - * 2020 Meido-Tek Productions / PSn00bSDK Project + * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * * This example demonstrates how to execute a child PS-EXE from a parent * PS-EXE using the Exec() function, and transferring execution back from @@ -14,8 +14,13 @@ * * Example by Lameguy64 * + * Changelog: + * + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * */ +#include <sys/types.h> #include <stdio.h> #include <string.h> #include <stdlib.h> @@ -43,7 +48,7 @@ DISPENV disp; DRAWENV draw; char pribuff[2][65536]; /* Primitive packet buffers */ -unsigned int ot[2][OT_LEN]; /* Ordering tables */ +u_long ot[2][OT_LEN]; /* Ordering tables */ char *nextpri; /* Pointer to next packet buffer offset */ int db = 0; /* Double buffer index */ @@ -98,7 +103,7 @@ void init() { /* Upload the ball texture */ printf("Upload texture... "); - GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */ + GetTimInfo( (u_long*)ball16c, &tim ); /* Get TIM parameters */ LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */ if( tim.mode & 0x8 ) { diff --git a/examples/system/console/main.c b/examples/system/console/main.c index 405f0d6..92df0a8 100644 --- a/examples/system/console/main.c +++ b/examples/system/console/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Text Console Example - * 2020 Meido-Tek Productions / PSn00bSDK Project + * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * * This example demonstrates a tty text console implementation for gameplay * sections, or sections with continuously updating graphics. The console is @@ -15,10 +15,13 @@ * * Changelog: * - * April 23, 2020 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * April 23, 2020 - Initial version. * */ - + +#include <sys/types.h> #include <stdio.h> #include <stdlib.h> #include <string.h> @@ -48,7 +51,7 @@ DISPENV disp; DRAWENV draw; char pribuff[2][65536]; /* Primitive packet buffers */ -unsigned int ot[2][OT_LEN]; /* Ordering tables */ +u_long ot[2][OT_LEN]; /* Ordering tables */ char *nextpri; /* Pointer to next packet buffer offset */ int db = 0; /* Double buffer index */ @@ -101,7 +104,7 @@ void init() { /* Upload the ball texture */ printf("Upload texture... "); - GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */ + GetTimInfo( (u_long*)ball16c, &tim ); /* Get TIM parameters */ LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */ if( tim.mode & 0x8 ) { diff --git a/examples/system/timer/main.c b/examples/system/timer/main.c index 7d9f7b3..8153581 100644 --- a/examples/system/timer/main.c +++ b/examples/system/timer/main.c @@ -1,3 +1,4 @@ +#include <sys/types.h> #include <stdio.h> #include <psxgpu.h> #include <psxapi.h> diff --git a/examples/system/tty/main.c b/examples/system/tty/main.c index 8333746..dfffdc4 100644 --- a/examples/system/tty/main.c +++ b/examples/system/tty/main.c @@ -2,7 +2,7 @@ * LibPSn00b Example Programs * * Teletype Example - * 2020 Meido-Tek Productions / PSn00bSDK Project + * 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project * * This example showcases the uses of tty through stdio facilities. If you've * written text console applications before, this one is not too dissimilar to @@ -14,10 +14,13 @@ * * Changelog: * - * April 23, 2020 - Initial version. + * May 10, 2021 - Variable types updated for psxgpu.h changes. + * + * April 23, 2020 - Initial version. * */ - + +#include <sys/types.h> #include <stdio.h> #include <ctype.h> #include <psxgpu.h> |
