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* Game has been restructured in favor of OOPXaviDCR922018-07-091-333/+0
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* Kinda improved pathfinding algorithm. Still some work TODO.XaviDCR922017-11-101-9/+9
| | | | | | | Fixed some errors in DEBUG_VAR macro. Shadows are now drawn before any other object. Different strings are now shown depending on the number of selected units. Some work on calculating actions mask when different types of units are selected. Still some work TODO.
* *Removed decceleration for camera.XaviDCR922017-11-051-0/+5
| | | | | | Improved pathfinding when a unit collides with another unit. Added generic function to find distances. Other minor changes.
* Deprecated use of sprintf() in favor of custom routine Systemitoa().XaviDCR922017-11-051-4/+54
| | | | When B button is released and showActionsMenu == true, showActionsMenu = false.
* * Modified shadows for Town centre.XaviDCR922017-11-051-3/+3
| | | | | | * Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
* Removed Building and GameStructures modules. Restructured SW for Unit and ↵XaviDCR922017-09-081-40/+40
| | | | Player, still a lot TODO
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-071-0/+278