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authorXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
commit8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch)
treed5e1c7d5560f30581fc5a1957121fc0a198b62f7 /System.c
parent2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff)
downloadpocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
Diffstat (limited to 'System.c')
-rw-r--r--System.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/System.c b/System.c
index 8535eb9..43f2c91 100644
--- a/System.c
+++ b/System.c
@@ -271,8 +271,8 @@ bool SystemArrayCompare(unsigned short * arr1, unsigned short * arr2, size_t sz)
return true;
}
-bool SystemCollisionCheck(TYPE_COLLISION_BLOCK c1, TYPE_COLLISION_BLOCK c2)
+bool SystemCollisionCheck(TYPE_COLLISION_BLOCK* c1, TYPE_COLLISION_BLOCK* c2)
{
- return (bool)check_bb_collision( c1.x, c1.y, c1.w, c1.h,
- c2.x, c2.y, c2.w, c2.h );
+ return (bool)check_bb_collision( c1->x, c1->y, c1->w, c1->h,
+ c2->x, c2->y, c2->w, c2->h );
}