| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Removed Building and GameStructures modules. Restructured SW for Unit and ↵ | XaviDCR92 | 2017-09-08 | 1 | -57/+63 |
| | | | | | Player, still a lot TODO | ||||
| * | * Player can now select nearest unit or building. Multiple buildings and ↵ | XaviDCR92 | 2017-03-12 | 1 | -12/+27 |
| | | | | | | | | units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw. | ||||
| * | * Nearest unit and/or building is found (no sqrt method used). | XaviDCR92 | 2017-03-09 | 1 | -0/+24 |
| | | | | | | | * Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed! | ||||
| * | + Initial commit. Added source, sprites and final executable. | XaviDCR92 | 2017-03-07 | 1 | -0/+191 |
