summaryrefslogtreecommitdiff
path: root/Exe/POCKET.HEX
Commit message (Expand)AuthorAgeFilesLines
* * Increased MAX_SELECTION_DISTANCE, but this should be done according to Base...HEADmasterXaviDCR922018-08-051-844/+882
* + Started unit selection implementation. Not finished yet.XaviDCR922018-08-021-822/+841
* * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new fu...XaviDCR922018-07-261-848/+896
* don't knowXaviDCR922018-07-131-747/+747
* Camera is now an independent instance, and HumanPlayer only holds a reference...XaviDCR922018-07-101-811/+848
* More work on Unit/BaseUnit concepts.XaviDCR922018-07-101-765/+811
* Game has been restructured in favor of OOPXaviDCR922018-07-091-1310/+765
* Kinda improved pathfinding algorithm. Still some work TODO.XaviDCR922017-11-101-1189/+1184
* *Removed decceleration for camera.XaviDCR922017-11-051-1283/+1312
* Deprecated use of sprintf() in favor of custom routine Systemitoa().XaviDCR922017-11-051-1353/+1283
* * Modified shadows for Town centre.XaviDCR922017-11-051-1331/+1354
* + Added copy of BitmapEncoderXaviDCR922017-11-051-1307/+1327
* Simple collision detection between units added. libgamebuino was always updat...XaviDCR922017-09-091-1193/+1211
* Removed Building and GameStructures modules. Restructured SW for Unit and Pla...XaviDCR922017-09-081-1217/+1202
* * TYPE_BUILDING_ID and TYPE_UNIT_ID partially implementedXaviDCR922017-08-261-1092/+1092
* *Makefile MMCU was not set for linking (text overflow occurred)XaviDCR922017-08-261-1299/+1311
* * Player can now select nearest unit or building. Multiple buildings and unit...XaviDCR922017-03-121-1161/+1197
* * Nearest unit and/or building is found (no sqrt method used).XaviDCR922017-03-091-1090/+1253
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-071-0/+1100