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* * Increased MAX_SELECTION_DISTANCE, but this should be done according to Base...HEADmasterXaviDCR922018-08-053-1207/+1286
* + Started unit selection implementation. Not finished yet.XaviDCR922018-08-023-1140/+1180
* * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new fu...XaviDCR922018-07-263-1288/+1394
* don't knowXaviDCR922018-07-133-1017/+1017
* Camera is now an independent instance, and HumanPlayer only holds a reference...XaviDCR922018-07-103-1234/+1288
* More work on Unit/BaseUnit concepts.XaviDCR922018-07-103-1162/+1257
* Calls to HumanPlayer and Camera button pressed event handlers are now automat...XaviDCR922018-07-092-1/+6
* Game has been restructured in favor of OOPXaviDCR922018-07-093-2820/+1753
* Kinda improved pathfinding algorithm. Still some work TODO.XaviDCR922017-11-103-1615/+1616
* *Removed decceleration for camera.XaviDCR922017-11-053-1824/+1865
* Deprecated use of sprintf() in favor of custom routine Systemitoa().XaviDCR922017-11-053-1976/+1849
* * Modified shadows for Town centre.XaviDCR922017-11-053-1882/+1924
* + Added copy of BitmapEncoderXaviDCR922017-11-053-1855/+1878
* Simple collision detection between units added. libgamebuino was always updat...XaviDCR922017-09-093-1653/+1670
* Removed Building and GameStructures modules. Restructured SW for Unit and Pla...XaviDCR922017-09-083-1698/+1679
* * TYPE_BUILDING_ID and TYPE_UNIT_ID partially implementedXaviDCR922017-08-262-1092/+1092
* -Deleted *.elfXaviDCR922017-08-262-1214/+1539
* *Makefile MMCU was not set for linking (text overflow occurred)XaviDCR922017-08-264-1299/+3440
* * Player can now select nearest unit or building. Multiple buildings and unit...XaviDCR922017-03-122-1161/+1197
* * Nearest unit and/or building is found (no sqrt method used).XaviDCR922017-03-092-1090/+1253
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-072-0/+1100