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* Renamed *Spr.c files to *Spr.inc. Adjusted dependencies for subMakes.XaviDCR922017-09-091-58/+0
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* TestXaviDCR922017-09-091-1/+1
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* * Player can now select nearest unit or building. Multiple buildings and ↵XaviDCR922017-03-121-1/+1
| | | | | | | units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
* + Initial commit. Added source, sprites and final executable.XaviDCR922017-03-071-0/+58