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authorXaviDCR92 <xavi.dcr@gmail.com>2018-08-05 18:06:49 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2018-08-05 18:06:49 +0200
commitefc7020defa40c74a467442e6763df71c0783fd0 (patch)
treefa3f7cf7648e7e05ed0483cf25ead7712f2fc0da /Menu.cpp
parent6ecb59761ac940e66c9670d23dd65696df3df7cf (diff)
* Increased MAX_SELECTION_DISTANCE, but this should be done according to BaseUnit instead!HEADmaster
+ BaseUnit now takes a pointer to a Camera object. + Implemented Unit basic movement. + Initial stub for Coordinates class, meant to replace all manual X/Y coordinates handling between classes.
Diffstat (limited to 'Menu.cpp')
-rw-r--r--Menu.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/Menu.cpp b/Menu.cpp
index 76c821b..5e11df2 100644
--- a/Menu.cpp
+++ b/Menu.cpp
@@ -125,6 +125,8 @@ static void MainMenuSinglePlayer(void)
/* Set global camera for sprites. */
Sprite::setCamera(&c.cam);
+ BaseUnit::setCamera(&c.cam);
+
/* Initialize game with defined configuration. */
Game(c);
}