From a7dd9781961b5f26d5dca6829e1933dff6209d23 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Sat, 9 Sep 2017 12:47:17 +0200 Subject: Simple collision detection between units added. libgamebuino was always updating header files, so targets were always being rebuilt. --- Gameplay.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'Gameplay.cpp') diff --git a/Gameplay.cpp b/Gameplay.cpp index 55c22d5..bcada48 100644 --- a/Gameplay.cpp +++ b/Gameplay.cpp @@ -82,6 +82,8 @@ void GameInit(void) GamePlayers[i].Init(); } + GamePlayers[0].setHuman(true); + MouseSpr.Data = MouseSprData; MouseSpr.color = GFX_INVERT; MouseSpr.rotation = NOROT; @@ -129,7 +131,7 @@ void GameGraphics(void) { uint8_t i; - //GfxClearScreen(); + GfxClearScreen(); for (i = 0; i < GAME_MAX_PLAYERS; i++) { -- cgit v1.2.3