From 2d04eba931ac84e2f09d3c8391125f8a991ca7d3 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Sun, 5 Nov 2017 18:00:57 +0100 Subject: Deprecated use of sprintf() in favor of custom routine Systemitoa(). When B button is released and showActionsMenu == true, showActionsMenu = false. --- Gameplay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Gameplay.cpp') diff --git a/Gameplay.cpp b/Gameplay.cpp index aceca8f..1613a86 100644 --- a/Gameplay.cpp +++ b/Gameplay.cpp @@ -60,7 +60,7 @@ void GameInit(void) bool GamePause(void) { - if (PadButtonReleased(PAD_C) == true) + if (PadButtonReleased(PAD_C) != false) { uint8_t choice = gb.menu(PauseMenuOptions, 2); @@ -82,7 +82,7 @@ void GameCalculations(void) GamePlayers[i].Handler(); } - if (PadAnyKeyPressed() == true) + if (PadAnyKeyPressed() != false) { SystemSetRandSeed(); } @@ -106,7 +106,7 @@ void GameLoop(void) { while (1) { - if (GamePause() == true) + if (GamePause() != false) { return; } -- cgit v1.2.3