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authorXaviDCR92 <xavi.dcr@gmail.com>2017-03-09 23:59:53 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-03-09 23:59:53 +0100
commitf416816883545433ea33ca410983371e657dba18 (patch)
tree1c8682679b1c67261447570c4f66d0d8919bdc00 /Camera.h
parent8ec41b4410aba535008daf991ea59a8740951d44 (diff)
downloadpocketempires-f416816883545433ea33ca410983371e657dba18.tar.gz
* Nearest unit and/or building is found (no sqrt method used).
* Preliminar unit/building selection algorithm. * Added cursor onscreen. - Removed old Peasant sprites. Only 2 sprites needed!
Diffstat (limited to 'Camera.h')
-rw-r--r--Camera.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/Camera.h b/Camera.h
index 6461ab4..5cba887 100644
--- a/Camera.h
+++ b/Camera.h
@@ -29,6 +29,9 @@ extern "C"
void CameraInit(TYPE_CAMERA * ptrCamera);
void CameraHandler(TYPE_CAMERA * ptrCamera);
+TYPE_COLLISION_BLOCK CameraApplyCoordinatesToCoordinates( TYPE_CAMERA * ptrCamera,
+ uint16_t x,
+ uint16_t y );
void CameraApplyCoordinatesToSprite(TYPE_CAMERA * ptrCamera,
TYPE_SPRITE * spr,
uint16_t x,