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authorXaviDCR92 <xavi.dcr@gmail.com>2017-09-08 18:39:22 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2017-09-08 18:39:22 +0200
commit786dccd2bc0946d48b8a2758ef2c607678bc8dd9 (patch)
tree47952d77e5646a993671134b50c16f32ebe35b1c /Building.h
parent72d350a37aa67936361ac8a374472b7e0227da61 (diff)
downloadpocketempires-786dccd2bc0946d48b8a2758ef2c607678bc8dd9.tar.gz
Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO
Diffstat (limited to 'Building.h')
-rw-r--r--Building.h42
1 files changed, 0 insertions, 42 deletions
diff --git a/Building.h b/Building.h
deleted file mode 100644
index d88bfc4..0000000
--- a/Building.h
+++ /dev/null
@@ -1,42 +0,0 @@
-#ifndef __BUILDING_HEADER__
-#define __BUILDING_HEADER__
-
-/* **************************************
- * Includes *
- * **************************************/
-
-#include "Global_Inc.h"
-#include "Gfx.h"
-#include "GameStructures.h"
-#include "Camera.h"
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif //__cplusplus
-
-/* **************************************
- * Defines *
- * **************************************/
-
- /* **************************************
- * Structs and enums *
- * **************************************/
-
-
-/* **************************************
- * Global prototypes *
- * **************************************/
-
-void BuildingInit(void);
-uint8_t BuildingGetHpFromID(TYPE_BUILDING_ID id);
-uint8_t BuildingGetWidthFromID(TYPE_BUILDING_ID id);
-uint8_t BuildingGetHeightFromID(TYPE_BUILDING_ID id);
-void BuildingDraw(TYPE_CAMERA * ptrCamera, TYPE_BUILDING * ptrBuilding, bool bSelected);
-void BuildingSelectedOptions(TYPE_BUILDING * ptrBuilding);
-
-#ifdef __cplusplus
-}
-#endif //__cplusplus
-
-#endif //__BUILDING_HEADER__