From 786dccd2bc0946d48b8a2758ef2c607678bc8dd9 Mon Sep 17 00:00:00 2001 From: XaviDCR92 Date: Fri, 8 Sep 2017 18:39:22 +0200 Subject: Removed Building and GameStructures modules. Restructured SW for Unit and Player, still a lot TODO --- Building.h | 42 ------------------------------------------ 1 file changed, 42 deletions(-) delete mode 100644 Building.h (limited to 'Building.h') diff --git a/Building.h b/Building.h deleted file mode 100644 index d88bfc4..0000000 --- a/Building.h +++ /dev/null @@ -1,42 +0,0 @@ -#ifndef __BUILDING_HEADER__ -#define __BUILDING_HEADER__ - -/* ************************************** - * Includes * - * **************************************/ - -#include "Global_Inc.h" -#include "Gfx.h" -#include "GameStructures.h" -#include "Camera.h" - -#ifdef __cplusplus -extern "C" -{ -#endif //__cplusplus - -/* ************************************** - * Defines * - * **************************************/ - - /* ************************************** - * Structs and enums * - * **************************************/ - - -/* ************************************** - * Global prototypes * - * **************************************/ - -void BuildingInit(void); -uint8_t BuildingGetHpFromID(TYPE_BUILDING_ID id); -uint8_t BuildingGetWidthFromID(TYPE_BUILDING_ID id); -uint8_t BuildingGetHeightFromID(TYPE_BUILDING_ID id); -void BuildingDraw(TYPE_CAMERA * ptrCamera, TYPE_BUILDING * ptrBuilding, bool bSelected); -void BuildingSelectedOptions(TYPE_BUILDING * ptrBuilding); - -#ifdef __cplusplus -} -#endif //__cplusplus - -#endif //__BUILDING_HEADER__ -- cgit v1.2.3