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/* Class = "NSWindow"; title = "GPU Configuration"; ObjectID = "5"; */
"5.title" = "GPU Configuration";
/* Class = "NSBox"; title = "Hacks"; ObjectID = "76"; */
"76.title" = "Hacks";
/* Class = "NSBox"; title = "Display Settings"; ObjectID = "89"; */
"89.title" = "Display Settings";
/* Class = "NSButton"; ibShadowedToolTip = "Removes tearing artifacts by waiting for the monitor to sync. Will cause a slight performance loss. This setting has no effect on LCD monitors."; ObjectID = "93"; */
"93.ibShadowedToolTip" = "Removes tearing artifacts by waiting for the monitor to sync. Will cause a slight performance loss. This setting has no effect on LCD monitors.";
/* Class = "NSButton"; ibShadowedToolTip = "Skip rendering frames to improve overall speed when needed. This setting might cause compatibility problems"; ObjectID = "96"; */
"96.ibShadowedToolTip" = "Skip rendering frames to improve overall speed when needed. This setting might cause compatibility problems";
/* Class = "NSButton"; ibShadowedToolTip = "When Enabled a small counter will show the current performance of the rendering measured in Frames Per Second (FPS)"; ObjectID = "97"; */
"97.ibShadowedToolTip" = "When Enabled a small counter will show the current performance of the rendering measured in Frames Per Second (FPS)";
/* Class = "NSButton"; ibShadowedToolTip = "Automatically enter full screen mode"; ObjectID = "99"; */
"99.ibShadowedToolTip" = "Automatically enter full screen mode";
/* Class = "NSBox"; title = "Rendering"; ObjectID = "107"; */
"107.title" = "Rendering";
/* Class = "NSMenuItem"; title = "Never"; ObjectID = "111"; */
"111.title" = "Never";
/* Class = "NSTextField"; ibShadowedToolTip = "Specify when to use dithering to render colors"; ObjectID = "112"; */
"112.ibShadowedToolTip" = "Specify when to use dithering to render colors";
/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "113"; */
"113.title" = "OtherViews";
/* Class = "NSMenuItem"; title = "Always"; ObjectID = "114"; */
"114.title" = "Always";
/* Class = "NSMenuItem"; title = "When Hinted"; ObjectID = "115"; */
"115.title" = "When Hinted";
/* Class = "NSPopUpButton"; ibShadowedToolTip = "Specify when to use dithering to render colors"; ObjectID = "116"; */
"116.ibShadowedToolTip" = "Specify when to use dithering to render colors";
/* Class = "NSButton"; ibShadowedToolTip = "Enable use of the hacks specified below"; ObjectID = "117"; */
"117.ibShadowedToolTip" = "Enable use of the hacks specified below";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Fixes black screens in Lunar"; ObjectID = "161"; */
"161.ibShadowedToolTip" = "Fixes black screens in Lunar";
/* Class = "NSButtonCell"; title = "Ignore black brightness color"; ObjectID = "161"; */
"161.title" = "Ignore black brightness color";
/* Class = "NSTextFieldCell"; title = "Only enable a hack to fix a specific problem in a game.\nHold the mouse over a checkbox to get more information about it."; ObjectID = "162"; */
"162.title" = "Only enable a hack to fix a specific problem in a game.\nHold the mouse over a checkbox to get more information about it.";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Better fps limitation with some games"; ObjectID = "163"; */
"163.ibShadowedToolTip" = "Better fps limitation with some games";
/* Class = "NSButtonCell"; title = "Use PC FPS calculation"; ObjectID = "163"; */
"163.title" = "Use PC FPS calculation";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Old compatibility mode"; ObjectID = "164"; */
"164.ibShadowedToolTip" = "Old compatibility mode";
/* Class = "NSButtonCell"; title = "Disable coord check"; ObjectID = "164"; */
"164.title" = "Disable coord check";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Better fps limitation with some games"; ObjectID = "165"; */
"165.ibShadowedToolTip" = "Better fps limitation with some games";
/* Class = "NSButtonCell"; title = "Use old frame skipping"; ObjectID = "165"; */
"165.title" = "Use old frame skipping";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Shows the full area in Capcom 2D fighters"; ObjectID = "166"; */
"166.ibShadowedToolTip" = "Shows the full area in Capcom 2D fighters";
/* Class = "NSButtonCell"; title = "Expand screen width"; ObjectID = "166"; */
"166.title" = "Expand screen width";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Maybe faster, needed for Pandemonium 2"; ObjectID = "167"; */
"167.ibShadowedToolTip" = "Maybe faster, needed for Pandemonium 2";
/* Class = "NSButtonCell"; title = "Lazy screen updates"; ObjectID = "167"; */
"167.title" = "Lazy screen updates";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Chrono Cross"; ObjectID = "168"; */
"168.ibShadowedToolTip" = "Chrono Cross";
/* Class = "NSButtonCell"; title = "Odd/even bit hack"; ObjectID = "168"; */
"168.title" = "Odd/even bit hack";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Slightly distorted textures can happen"; ObjectID = "169"; */
"169.ibShadowedToolTip" = "Slightly distorted textures can happen";
/* Class = "NSButtonCell"; title = "Draw tex-quads as triangles"; ObjectID = "169"; */
"169.title" = "Draw tex-quads as triangles";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Needed by Dark Forces"; ObjectID = "170"; */
"170.ibShadowedToolTip" = "Needed by Dark Forces";
/* Class = "NSButtonCell"; title = "Repeated flat tex triangles"; ObjectID = "170"; */
"170.title" = "Repeated flat tex triangles";
/* Class = "NSButtonCell"; ibShadowedToolTip = "Toggles busy flags after drawing"; ObjectID = "171"; */
"171.ibShadowedToolTip" = "Toggles busy flags after drawing";
/* Class = "NSButtonCell"; title = "Fake 'gpu busy' states"; ObjectID = "171"; */
"171.title" = "Fake 'gpu busy' states";
/* Class = "NSButtonCell"; title = "Sync to Monitor Refresh"; ObjectID = "172"; */
"172.title" = "Sync to Monitor Refresh";
/* Class = "NSButtonCell"; title = "Use Frame Skipping"; ObjectID = "173"; */
"173.title" = "Use Frame Skipping";
/* Class = "NSButtonCell"; title = "Display FPS Counter"; ObjectID = "174"; */
"174.title" = "Display FPS Counter";
/* Class = "NSButtonCell"; title = "Auto Full Screen"; ObjectID = "175"; */
"175.title" = "Auto Full Screen";
/* Class = "NSTextFieldCell"; title = "Dither Graphics:"; ObjectID = "176"; */
"176.title" = "Dither Graphics:";
/* Class = "NSButtonCell"; title = "Enable Hacks"; ObjectID = "178"; */
"178.title" = "Enable Hacks";
/* Class = "NSBox"; title = "Shaders"; ObjectID = "179"; */
"179.title" = "Shaders";
/* Class = "NSButtonCell"; title = "Enable Shaders"; ObjectID = "181"; */
"181.title" = "Enable Shaders";
/* Class = "NSButtonCell"; title = "Select..."; ObjectID = "183"; */
"183.title" = "Select…";
/* Class = "NSButtonCell"; title = "Select..."; ObjectID = "185"; */
"185.title" = "Select…";
/* Class = "NSTextFieldCell"; title = "Label"; ObjectID = "187"; */
"187.title" = "Label";
/* Class = "NSTextFieldCell"; title = "Label"; ObjectID = "189"; */
"189.title" = "Label";
/* Class = "NSTextFieldCell"; title = "Vertex:"; ObjectID = "195"; */
"195.title" = "Vertex:";
/* Class = "NSTextFieldCell"; title = "Fragment:"; ObjectID = "197"; */
"197.title" = "Fragment:";
/* Class = "NSMenu"; title = "OtherViews"; ObjectID = "221"; */
"221.title" = "OtherViews";
/* Class = "NSMenuItem"; title = "1.0"; ObjectID = "222"; */
"222.title" = "1.0";
/* Class = "NSMenuItem"; title = "2.0"; ObjectID = "223"; */
"223.title" = "2.0";
/* Class = "NSMenuItem"; title = "3.0"; ObjectID = "224"; */
"224.title" = "3.0";
/* Class = "NSTextFieldCell"; title = "Quality:"; ObjectID = "226"; */
"226.title" = "Quality:";
/* Class = "NSMenuItem"; title = "4.0"; ObjectID = "227"; */
"227.title" = "4.0";
/* Class = "NSButtonCell"; title = "OK"; ObjectID = "372"; */
"372.title" = "OK";
/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "376"; */
"376.title" = "Cancel";
/* Class = "NSButtonCell"; title = "Reset"; ObjectID = "382"; */
"382.title" = "Reset";
/* Class = "NSButtonCell"; title = "Odd/even bit hack"; ObjectID = "531"; */
"531.title" = "Odd/even bit hack";
/* Class = "NSFormCell"; title = "Height:"; ObjectID = "3eM-lr-W6U"; */
"3eM-lr-W6U.title" = "Height:";
/* Class = "NSFormCell"; title = "Width:"; ObjectID = "4UQ-Uy-UYS"; */
"4UQ-Uy-UYS.title" = "Width:";
/* Class = "NSFormCell"; title = "Field:"; ObjectID = "7gB-tB-Kx4"; */
"7gB-tB-Kx4.title" = "Field:";
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