/* Class = "NSWindow"; title = "GPU Configuration"; ObjectID = "5"; */ "5.title" = "GPU Configuration"; /* Class = "NSBox"; title = "Hacks"; ObjectID = "76"; */ "76.title" = "Hacks"; /* Class = "NSBox"; title = "Display Settings"; ObjectID = "89"; */ "89.title" = "Display Settings"; /* Class = "NSButton"; ibShadowedToolTip = "Removes tearing artifacts by waiting for the monitor to sync. Will cause a slight performance loss. This setting has no effect on LCD monitors."; ObjectID = "93"; */ "93.ibShadowedToolTip" = "Removes tearing artifacts by waiting for the monitor to sync. Will cause a slight performance loss. This setting has no effect on LCD monitors."; /* Class = "NSButton"; ibShadowedToolTip = "Skip rendering frames to improve overall speed when needed. This setting might cause compatibility problems"; ObjectID = "96"; */ "96.ibShadowedToolTip" = "Skip rendering frames to improve overall speed when needed. This setting might cause compatibility problems"; /* Class = "NSButton"; ibShadowedToolTip = "When Enabled a small counter will show the current performance of the rendering measured in Frames Per Second (FPS)"; ObjectID = "97"; */ "97.ibShadowedToolTip" = "When Enabled a small counter will show the current performance of the rendering measured in Frames Per Second (FPS)"; /* Class = "NSButton"; ibShadowedToolTip = "Automatically enter full screen mode"; ObjectID = "99"; */ "99.ibShadowedToolTip" = "Automatically enter full screen mode"; /* Class = "NSBox"; title = "Rendering"; ObjectID = "107"; */ "107.title" = "Rendering"; /* Class = "NSMenuItem"; title = "Never"; ObjectID = "111"; */ "111.title" = "Never"; /* Class = "NSTextField"; ibShadowedToolTip = "Specify when to use dithering to render colors"; ObjectID = "112"; */ "112.ibShadowedToolTip" = "Specify when to use dithering to render colors"; /* Class = "NSMenu"; title = "OtherViews"; ObjectID = "113"; */ "113.title" = "OtherViews"; /* Class = "NSMenuItem"; title = "Always"; ObjectID = "114"; */ "114.title" = "Always"; /* Class = "NSMenuItem"; title = "When Hinted"; ObjectID = "115"; */ "115.title" = "When Hinted"; /* Class = "NSPopUpButton"; ibShadowedToolTip = "Specify when to use dithering to render colors"; ObjectID = "116"; */ "116.ibShadowedToolTip" = "Specify when to use dithering to render colors"; /* Class = "NSButton"; ibShadowedToolTip = "Enable use of the hacks specified below"; ObjectID = "117"; */ "117.ibShadowedToolTip" = "Enable use of the hacks specified below"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Fixes black screens in Lunar"; ObjectID = "161"; */ "161.ibShadowedToolTip" = "Fixes black screens in Lunar"; /* Class = "NSButtonCell"; title = "Ignore black brightness color"; ObjectID = "161"; */ "161.title" = "Ignore black brightness color"; /* Class = "NSTextFieldCell"; title = "Only enable a hack to fix a specific problem in a game.\nHold the mouse over a checkbox to get more information about it."; ObjectID = "162"; */ "162.title" = "Only enable a hack to fix a specific problem in a game.\nHold the mouse over a checkbox to get more information about it."; /* Class = "NSButtonCell"; ibShadowedToolTip = "Better fps limitation with some games"; ObjectID = "163"; */ "163.ibShadowedToolTip" = "Better fps limitation with some games"; /* Class = "NSButtonCell"; title = "Use PC FPS calculation"; ObjectID = "163"; */ "163.title" = "Use PC FPS calculation"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Old compatibility mode"; ObjectID = "164"; */ "164.ibShadowedToolTip" = "Old compatibility mode"; /* Class = "NSButtonCell"; title = "Disable coord check"; ObjectID = "164"; */ "164.title" = "Disable coord check"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Better fps limitation with some games"; ObjectID = "165"; */ "165.ibShadowedToolTip" = "Better fps limitation with some games"; /* Class = "NSButtonCell"; title = "Use old frame skipping"; ObjectID = "165"; */ "165.title" = "Use old frame skipping"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Shows the full area in Capcom 2D fighters"; ObjectID = "166"; */ "166.ibShadowedToolTip" = "Shows the full area in Capcom 2D fighters"; /* Class = "NSButtonCell"; title = "Expand screen width"; ObjectID = "166"; */ "166.title" = "Expand screen width"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Maybe faster, needed for Pandemonium 2"; ObjectID = "167"; */ "167.ibShadowedToolTip" = "Maybe faster, needed for Pandemonium 2"; /* Class = "NSButtonCell"; title = "Lazy screen updates"; ObjectID = "167"; */ "167.title" = "Lazy screen updates"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Chrono Cross"; ObjectID = "168"; */ "168.ibShadowedToolTip" = "Chrono Cross"; /* Class = "NSButtonCell"; title = "Odd/even bit hack"; ObjectID = "168"; */ "168.title" = "Odd/even bit hack"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Slightly distorted textures can happen"; ObjectID = "169"; */ "169.ibShadowedToolTip" = "Slightly distorted textures can happen"; /* Class = "NSButtonCell"; title = "Draw tex-quads as triangles"; ObjectID = "169"; */ "169.title" = "Draw tex-quads as triangles"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Needed by Dark Forces"; ObjectID = "170"; */ "170.ibShadowedToolTip" = "Needed by Dark Forces"; /* Class = "NSButtonCell"; title = "Repeated flat tex triangles"; ObjectID = "170"; */ "170.title" = "Repeated flat tex triangles"; /* Class = "NSButtonCell"; ibShadowedToolTip = "Toggles busy flags after drawing"; ObjectID = "171"; */ "171.ibShadowedToolTip" = "Toggles busy flags after drawing"; /* Class = "NSButtonCell"; title = "Fake 'gpu busy' states"; ObjectID = "171"; */ "171.title" = "Fake 'gpu busy' states"; /* Class = "NSButtonCell"; title = "Sync to Monitor Refresh"; ObjectID = "172"; */ "172.title" = "Sync to Monitor Refresh"; /* Class = "NSButtonCell"; title = "Use Frame Skipping"; ObjectID = "173"; */ "173.title" = "Use Frame Skipping"; /* Class = "NSButtonCell"; title = "Display FPS Counter"; ObjectID = "174"; */ "174.title" = "Display FPS Counter"; /* Class = "NSButtonCell"; title = "Auto Full Screen"; ObjectID = "175"; */ "175.title" = "Auto Full Screen"; /* Class = "NSTextFieldCell"; title = "Dither Graphics:"; ObjectID = "176"; */ "176.title" = "Dither Graphics:"; /* Class = "NSButtonCell"; title = "Enable Hacks"; ObjectID = "178"; */ "178.title" = "Enable Hacks"; /* Class = "NSBox"; title = "Shaders"; ObjectID = "179"; */ "179.title" = "Shaders"; /* Class = "NSButtonCell"; title = "Enable Shaders"; ObjectID = "181"; */ "181.title" = "Enable Shaders"; /* Class = "NSButtonCell"; title = "Select..."; ObjectID = "183"; */ "183.title" = "Select…"; /* Class = "NSButtonCell"; title = "Select..."; ObjectID = "185"; */ "185.title" = "Select…"; /* Class = "NSTextFieldCell"; title = "Label"; ObjectID = "187"; */ "187.title" = "Label"; /* Class = "NSTextFieldCell"; title = "Label"; ObjectID = "189"; */ "189.title" = "Label"; /* Class = "NSTextFieldCell"; title = "Vertex:"; ObjectID = "195"; */ "195.title" = "Vertex:"; /* Class = "NSTextFieldCell"; title = "Fragment:"; ObjectID = "197"; */ "197.title" = "Fragment:"; /* Class = "NSMenu"; title = "OtherViews"; ObjectID = "221"; */ "221.title" = "OtherViews"; /* Class = "NSMenuItem"; title = "1.0"; ObjectID = "222"; */ "222.title" = "1.0"; /* Class = "NSMenuItem"; title = "2.0"; ObjectID = "223"; */ "223.title" = "2.0"; /* Class = "NSMenuItem"; title = "3.0"; ObjectID = "224"; */ "224.title" = "3.0"; /* Class = "NSTextFieldCell"; title = "Quality:"; ObjectID = "226"; */ "226.title" = "Quality:"; /* Class = "NSMenuItem"; title = "4.0"; ObjectID = "227"; */ "227.title" = "4.0"; /* Class = "NSButtonCell"; title = "OK"; ObjectID = "372"; */ "372.title" = "OK"; /* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "376"; */ "376.title" = "Cancel"; /* Class = "NSButtonCell"; title = "Reset"; ObjectID = "382"; */ "382.title" = "Reset"; /* Class = "NSButtonCell"; title = "Odd/even bit hack"; ObjectID = "531"; */ "531.title" = "Odd/even bit hack"; /* Class = "NSFormCell"; title = "Height:"; ObjectID = "3eM-lr-W6U"; */ "3eM-lr-W6U.title" = "Height:"; /* Class = "NSFormCell"; title = "Width:"; ObjectID = "4UQ-Uy-UYS"; */ "4UQ-Uy-UYS.title" = "Width:"; /* Class = "NSFormCell"; title = "Field:"; ObjectID = "7gB-tB-Kx4"; */ "7gB-tB-Kx4.title" = "Field:";