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/* ----------
 
 
 This file is only needed if you are defining a custom importer attribute.  
 Most importer plugins will not need to do this.  
 Add this file to your project's localized resources if you have defined a custom attribute. 
 
 
 ----------*/


/* Localized DisplayNames for your custom metadata attributes */
/* The form is:  "myMetadataKey" = "My Metadata Key";    */
/* The name on the left is the name defined in schema.xml */
/* The name on the right is what the user will see */
"com_codeplex_pcsxr_memcard_memcount" = "Saves";
"com_codeplex_pcsxr_memcard_freeblocks" = "Free Blocks";
"com_codeplex_pcsxr_memcard_savenames" = "Saved Games";
"com_codeplex_pcsxr_memcard_memnames" = "Memory Block Names";
"com_codeplex_pcsxr_memcard_memids" = "Memory Block IDs";

/* Localized Description of you custom metadata attributes */
/* The form is: "myMetadataKey.Description" = "stuff";
/* com_Foo_YourAttrName should be definded in the schema.xml file  */
/* The value on the right will be displayed by the Finder etc.. */
"com_codeplex_pcsxr_memcard_memcount.Description" = "Number of individual save games";
"com_codeplex_pcsxr_memcard_freeblocks.Description" = "Number of blocks that are free";
"com_codeplex_pcsxr_memcard_savenames.Description" = "The names of the games saved on the memory card";
"com_codeplex_pcsxr_memcard_memnames.Description" = "The names of the memory blocks";
"com_codeplex_pcsxr_memcard_memids.Descriptions" = "IDs of memory cards";