/* ---------- This file is only needed if you are defining a custom importer attribute. Most importer plugins will not need to do this. Add this file to your project's localized resources if you have defined a custom attribute. ----------*/ /* Localized DisplayNames for your custom metadata attributes */ /* The form is: "myMetadataKey" = "My Metadata Key"; */ /* The name on the left is the name defined in schema.xml */ /* The name on the right is what the user will see */ "com_codeplex_pcsxr_memcard_memcount" = "Saves"; "com_codeplex_pcsxr_memcard_freeblocks" = "Free Blocks"; "com_codeplex_pcsxr_memcard_savenames" = "Saved Games"; "com_codeplex_pcsxr_memcard_memnames" = "Memory Block Names"; "com_codeplex_pcsxr_memcard_memids" = "Memory Block IDs"; /* Localized Description of you custom metadata attributes */ /* The form is: "myMetadataKey.Description" = "stuff"; /* com_Foo_YourAttrName should be definded in the schema.xml file */ /* The value on the right will be displayed by the Finder etc.. */ "com_codeplex_pcsxr_memcard_memcount.Description" = "Number of individual save games"; "com_codeplex_pcsxr_memcard_freeblocks.Description" = "Number of blocks that are free"; "com_codeplex_pcsxr_memcard_savenames.Description" = "The names of the games saved on the memory card"; "com_codeplex_pcsxr_memcard_memnames.Description" = "The names of the memory blocks"; "com_codeplex_pcsxr_memcard_memids.Descriptions" = "IDs of memory cards";