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path: root/macosx/plugins/DFXVideo/macsrc/PluginGLView.h
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* * Fix file and folder permissionsStelios Tsampas2018-03-191-0/+0
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* OS X: Consolidate the SoftGL plug-in's OpenGL functions into one file again.SND\MaddTheSane_cp2014-11-101-23/+0
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92231 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* OS X: make all ivars either be in the implementation block, or converted to ↵SND\MaddTheSane_cp2014-11-101-35/+1
| | | | | | Objective C 2.0 properties. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@92227 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* OS X fiddlingSND\MaddTheSane_cp2014-03-031-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Apple seems to be really pushing OpenGL3, let’s see if I can make an ↵SND\MaddTheSane_cp2013-11-271-5/+30
| | | | | | | | OpenGL 3 context on the Software renderer. We’ll begin by splitting up the renderers into different files. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87979 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Make more plug-ins use and implement RunOnMainThreadSync.SND\MaddTheSane_cp2013-08-171-0/+9
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86706 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Setting end-of-line metadata.SND\MaddTheSane_cp2012-12-241-0/+0
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81971 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Updating projects to build on Xcode 4.4SND\MaddTheSane_cp2012-09-171-0/+8
| | | | | | Added OpenGL shader support to the Mac software renderer. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@79892 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@34786 ↵SND\weimingzhi_cp2009-11-021-0/+63
e17a0e51-4ae3-4d35-97c3-1a29b211df97