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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-09-17 01:15:40 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2012-09-17 01:15:40 +0000
commita4905ffaa0185235cc638098dae277f8abc0a56c (patch)
tree03f508b54719c7af768a211e3655aada65577671 /macosx/plugins/DFXVideo/macsrc/PluginGLView.h
parent8ddbbfe157a5ed6d52bb07dcbef2e9c5814e80e0 (diff)
downloadpcsxr-a4905ffaa0185235cc638098dae277f8abc0a56c.tar.gz
Updating projects to build on Xcode 4.4
Added OpenGL shader support to the Mac software renderer. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@79892 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/macsrc/PluginGLView.h')
-rw-r--r--macosx/plugins/DFXVideo/macsrc/PluginGLView.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/macosx/plugins/DFXVideo/macsrc/PluginGLView.h b/macosx/plugins/DFXVideo/macsrc/PluginGLView.h
index fea3b89a..fe2e5f78 100644
--- a/macosx/plugins/DFXVideo/macsrc/PluginGLView.h
+++ b/macosx/plugins/DFXVideo/macsrc/PluginGLView.h
@@ -29,7 +29,12 @@
GLubyte *image_base;
GLubyte *image[IMAGE_COUNT];
+ GLboolean useShader;
+ float shaderQuality;
GLint buffers;
+ GLuint vertexShader;
+ GLuint fragmentShader;
+ GLuint program;
//GLint frame_rate;
GLenum texture_hint;
@@ -59,5 +64,8 @@
- (void)swapBuffer;
- (void)clearBuffer:(BOOL)display;
- (void)loadTextures: (GLboolean)first;
+- (GLuint)loadShader:(GLenum)type location:(NSURL*)filename;
+- (char*)loadSource:(NSURL *)filename;
+void printProgramInfoLog(GLuint obj);
@end