| Commit message (Collapse) | Author | Age | Files | Lines |
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57379 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- MDEC: Fix DMA timing (byte ptrs)
- GPU: Fix DMA timing (word sizes, chain counting)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57226 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57141 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57140 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments.
GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Remove GTE bit toggle hack
- Don't run interrupt when GTE in pipeline
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57066 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57061 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56988 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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and code list errors)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56987 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56984 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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problems - use GPU plugin Chrono Cross fix + GPU fake busy states)
Interpreter - remove psxBASIC CP0 check (redundant)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56921 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56920 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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necessary?), removed powerpc dynarec (cannot test and likely broken).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56865 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56852 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56851 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56846 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Only interpreter mode works for now (enable at the loading screen with the question and points timer. okay to switch back to recompiler when the tracks shows up)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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generate CDR interrupts (fixes bad disc re-checking)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56827 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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sees it (fixes black screens)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56826 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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CD swap points.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56825 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)
Please add gpu.c / gpu.h to your makefiles.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Game still not working (SPU CDDA timing problems.. maybe)
dfsound: feed CDDA data to SPU RAM for decoded buffer IRQs
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56823 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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lockups)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56822 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56821 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Install memory penalties which will slow it down (2 for now)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56820 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Needs CDDA REPPLAY (repeat play) IRQ to go in-game
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56819 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56084 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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readable than using those "magic" numbers.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54526 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54479 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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deal with different OSes at all.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54442 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54326 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54325 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54273 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54268 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54264 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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could result in potential bad thing)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54133 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54110 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54050 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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