| Commit message (Collapse) | Author | Age | Files | Lines |
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- Also add stub for RFE operation
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- Change PGXP integration to use wrapper functions
- Use modified function lookup tables to call wrappers or default funnctions based on mode
- Implement wrappers for interpreter too, recompiler sometimes calls interpreter functions
- Add UI elements for selecting CPU modes
- Only call precision version of NCLIP in modes where there are not going to be stale vertices in GTE registers
- Added support for CP0 co-processor functions
- Improve support for CPU functions (still broken in many games)
- Improved debug output to show values for inputs before they're modified
GPU plugin
- Ignore stale vertices (occurs when CPU mode no longer writes to memory)
- Add Cyan vertex colouring for stale vertices
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87392 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@87357 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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defined and Config.PsxOut option is used. Minor code polishments.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85183 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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1- cdrom.c
Remove IRQ clear - read reschedule
Fix xa streaming timing (ex. Final Fantasy Tactics)
2- cdrom.c
BIOS music player - init attenuators
3- r3000a.c
Set spu async to ~10 apu cycle updates
Correct Square sound effects
Disabled by default
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62890 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62027 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Load SBI file from patches/SLUS_xxx.xx.sbi instead.
- Inlined the I-cache code for performance improvement.
- Fixed endianness issue (not tested).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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-cdrom- cdda sync (2/x)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61647 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60001 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- check cdda autopause
- fix looping music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59671 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Use own decoded buffer IRQ handling, fix CD swapping, demute cd-xa volume
- Game mostly playable (original + music modes)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58927 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- give Repplay its own interrupt handler
- add DMA3 busy times
- fixes music
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@58184 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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necessary?), removed powerpc dynarec (cannot test and likely broken).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56896 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56821 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56084 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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readable than using those "magic" numbers.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55866 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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