| Commit message (Collapse) | Author | Age | Files | Lines |
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defined and Config.PsxOut option is used. Minor code polishments.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@85183 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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otherwise in case interrupt happens, target insn is executed twice,
causing occasional glitches in Tekken 2.
Also clear branch flag for it - it's not in delay slot.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- libpcsxcore: add handling for a branch in delay slot. This fixes explosion effect in Shadow Master. Interpreter only. (Patch #8233).
- dfsound: don't stop a channel by adsr if we have potential irq. otherwise we miss irqs, causing lockups in Misadventures of Tron Bonne (Patch #8234).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62781 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Load SBI file from patches/SLUS_xxx.xx.sbi instead.
- Inlined the I-cache code for performance improvement.
- Fixed endianness issue (not tested).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@62024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- dobranch = peek, don't cache
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60334 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- (nhyone) fix load delay bgez, bgezal
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60032 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- lbu v1 - beq v1 = no load delay
- fix battle loading (interpreter only)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59863 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- load delay slot
- should pass emu detection
- only works with interpreter
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59194 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- divide by zero handling
- fixes Rue's quest house bug
- only works with interpreter
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@59193 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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problems - use GPU plugin Chrono Cross fix + GPU fake busy states)
Interpreter - remove psxBASIC CP0 check (redundant)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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- Only interpreter mode works for now (enable at the loading screen with the question and points timer. okay to switch back to recompiler when the tracks shows up)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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e17a0e51-4ae3-4d35-97c3-1a29b211df97
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