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path: root/libpcsxcore/psxhw.c
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* Updated Free Software Foundation address (Jem256).SND\dario86_cp2012-02-191-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Patch 10767 (Durandal_1707).SND\edgbla_cp2011-11-091-26/+26
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* psxhw.cSND\shalma_cp2010-11-291-2/+2
| | | | | | | - w8 = psxHu8ref git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60333 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Dukes of Hazard 2 - psxhw.cSND\shalma_cp2010-11-281-0/+13
| | | | | | | - 32-bit spu write - fix engine noise git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@60292 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Chrono Cross interlace fix (ePSXe version)SND\shalma_cp2010-09-051-1/+2
| | | | | | | | | | | GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping. - Enable 'Fake GPU Busy States' to work - Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution) Please add gpu.c / gpu.h to your makefiles. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* #ifdef'ed out Sio1 interface for now (using uninitialized ptr in plugins.c ↵SND\weimingzhi_cp2010-07-071-32/+44
| | | | | | could result in potential bad thing) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54254 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Sio1 interface (link cable).SND\edgbla_cp2010-07-021-19/+32
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54110 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* use %x instead of %lx.SND\weimingzhi_cp2010-06-021-76/+76
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50501 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* got rid of cdrfilename & cdOpenCase, windows broken for nowSND\weimingzhi_cp2010-05-101-4/+4
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47753 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47728 ↵SND\edgbla_cp2010-05-101-6/+7
| | | | e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47725 ↵SND\weimingzhi_cp2010-05-101-4/+0
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* got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to ↵SND\weimingzhi_cp2010-05-081-2/+0
| | | | | | exist in other emus and not likely in real hardware either. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Root counters code was written from scratch.SND\edgbla_cp2010-05-021-12/+12
| | | | | | | | | | | | | Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now. Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS. Because of the same reason it's useless to set the vsync interrupt on vblank, even if it would fix some games - Pandemonium for example, but would also broke the others - Final Fantasy IX for example, I've chosen the last one. Savestate compatibility is lost. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 ↵SND\weimingzhi_cp2010-04-301-2/+1
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@41546 ↵SND\weimingzhi_cp2010-02-151-4/+0
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* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@41506 ↵SND\weimingzhi_cp2010-02-131-5/+8
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* implemented cheat searchSND\weimingzhi_cp2009-06-291-4/+4
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23829 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 ↵SND\weimingzhi_cp2009-04-161-0/+723
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