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* Rebel Assault 2SND\shalma_cp2010-09-161-8/+21
| | | | | | | | - MDEC: Fix DMA timing (byte ptrs) - GPU: Fix DMA timing (word sizes, chain counting) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57226 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* a little cleanupSND\weimingzhi_cp2010-09-131-8/+5
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57141 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Merged change from ↵SND\weimingzhi_cp2010-09-131-54/+48
| | | | | | | | | http://forums.ngemu.com/pcsx-discussion/116599-developers-wanted-pcsx-revival-9.html#post1902678 with minor amendments. GPU DMA chain timing (FF7 opening CG and maybe other games too - not tested with rebel assault 2 though). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@57139 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Gpu - Disable extra safety check (test this later)SND\shalma_cp2010-09-091-1/+1
| | | | git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56984 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Gpu - remove ePSXe Chrono Cross interlace hack (several reports it causes ↵SND\shalma_cp2010-09-091-0/+2
| | | | | | | | | problems - use GPU plugin Chrono Cross fix + GPU fake busy states) Interpreter - remove psxBASIC CP0 check (redundant) git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56983 e17a0e51-4ae3-4d35-97c3-1a29b211df97
* Chrono Cross interlace fix (ePSXe version)SND\shalma_cp2010-09-051-0/+198
GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping. - Enable 'Fake GPU Busy States' to work - Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution) Please add gpu.c / gpu.h to your makefiles. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97