1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
|
/* Copyright (c) 2010, shalma.
* Portions Copyright (c) 2002, Pete Bernert.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA
*/
#include "psxhw.h"
#include "gpu.h"
#include "psxdma.h"
extern unsigned int hSyncCount;
#define GPUSTATUS_ODDLINES 0x80000000
#define GPUSTATUS_DMABITS 0x60000000 // Two bits
#define GPUSTATUS_READYFORCOMMANDS 0x10000000
#define GPUSTATUS_READYFORVRAM 0x08000000
#define GPUSTATUS_IDLE 0x04000000
#define GPUSTATUS_DISPLAYDISABLED 0x00800000
#define GPUSTATUS_INTERLACED 0x00400000
#define GPUSTATUS_RGB24 0x00200000
#define GPUSTATUS_PAL 0x00100000
#define GPUSTATUS_DOUBLEHEIGHT 0x00080000
#define GPUSTATUS_WIDTHBITS 0x00070000 // Three bits
#define GPUSTATUS_MASKENABLED 0x00001000
#define GPUSTATUS_MASKDRAWN 0x00000800
#define GPUSTATUS_DRAWINGALLOWED 0x00000400
#define GPUSTATUS_DITHER 0x00000200
// Taken from PEOPS SOFTGPU
u32 lUsedAddr[3];
static inline boolean CheckForEndlessLoop(u32 laddr) {
if (laddr == lUsedAddr[1]) return TRUE;
if (laddr == lUsedAddr[2]) return TRUE;
if (laddr < lUsedAddr[0]) lUsedAddr[1] = laddr;
else lUsedAddr[2] = laddr;
lUsedAddr[0] = laddr;
return FALSE;
}
static u32 gpuDmaChainSize(u32 addr) {
u32 size;
u32 DMACommandCounter = 0;
lUsedAddr[0] = lUsedAddr[1] = lUsedAddr[2] = 0xffffff;
// initial linked list ptr (bytes)
size = 4;
do {
addr &= 0x1ffffc;
if (DMACommandCounter++ > 2000000) break;
if (CheckForEndlessLoop(addr)) break;
// # 32-bit blocks to transfer
size += psxMu8( addr + 3 ) * 4;
// next 32-bit pointer
addr = psxMu32( addr & ~0x3 ) & 0xffffff;
size += 4;
} while (addr != 0xffffff);
return size;
}
int gpuReadStatus() {
int hard;
// GPU plugin
hard = GPU_readStatus();
#if 0
// ePSXe 1.7.0 - Chrono Cross interlace hack
if (hard & 0x400000) {
switch (Config.PsxType) {
case PSX_TYPE_NTSC:
if (hSyncCount > 262 - 240) hard ^= 0x80000000;
break;
case PSX_TYPE_PAL:
if (hSyncCount > 312 - 256) hard ^= 0x80000000;
break;
}
}
#endif
// NOTE:
// Backup option when plugins fail to simulate 'busy gpu'
// TODO:
// Check this with
// - Hot wheels turbo racing
// - Dukes of Hazzard
#if 0
if( HW_DMA2_CHCR & 0x01000000 )
{
hard &= ~GPUSTATUS_IDLE;
hard &= ~GPUSTATUS_READYFORCOMMANDS;
}
#endif
// Gameshark Lite - wants to see VRAM busy
// - Must enable GPU 'Fake Busy States' hack
if( (hard & GPUSTATUS_IDLE) == 0 )
hard &= ~GPUSTATUS_READYFORVRAM;
return hard;
}
void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU
u32 *ptr;
u32 size;
switch (chcr) {
case 0x01000200: // vram2mem
#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA2 GPU - vram2mem *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
#endif
ptr = (u32 *)PSXM(madr);
if (ptr == NULL) {
#ifdef CPU_LOG
CPU_LOG("*** DMA2 GPU - vram2mem *** NULL Pointer!!!\n");
#endif
break;
}
// BA blocks * BS words (word = 32-bits)
size = (bcr >> 16) * (bcr & 0xffff);
GPU_readDataMem(ptr, size);
psxCpu->Clear(madr, size);
// already 32-bit word size ((size * 4) / 4)
GPUDMA_INT(size);
return;
case 0x01000201: // mem2vram
#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA 2 - GPU mem2vram *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
#endif
ptr = (u32 *)PSXM(madr);
if (ptr == NULL) {
#ifdef CPU_LOG
CPU_LOG("*** DMA2 GPU - mem2vram *** NULL Pointer!!!\n");
#endif
break;
}
// BA blocks * BS words (word = 32-bits)
size = (bcr >> 16) * (bcr & 0xffff);
GPU_writeDataMem(ptr, size);
// already 32-bit word size ((size * 4) / 4)
GPUDMA_INT(size);
return;
case 0x01000401: // dma chain
#ifdef PSXDMA_LOG
PSXDMA_LOG("*** DMA 2 - GPU dma chain *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
#endif
GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
//size = gpuDmaChainSize(madr);
// HACK: Rebel Assault 2 wants longer time (stage 6)
size = gpuDmaChainSize(madr) * 1.5;
GPUDMA_INT(size / 4);
return;
#ifdef PSXDMA_LOG
default:
PSXDMA_LOG("*** DMA 2 - GPU unknown *** %lx addr = %lx size = %lx\n", chcr, madr, bcr);
break;
#endif
}
HW_DMA2_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(2);
}
void gpuInterrupt() {
HW_DMA2_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(2);
}
|