Commit Graph

37 Commits

Author SHA1 Message Date
Xavier Del Campo Romero 850010a96b Replaced in-house gdb stub by MIT-licensed implementation
Imported from a fork of https://github.com/mborgerson/gdbstub
2020-05-23 19:03:11 +02:00
Xavier Del Campo Romero 470da05658 Started implementing GDB server 2020-05-23 18:05:53 +02:00
Stelios Tsampas e11f002bf9 * Fix file and folder permissions 2018-03-19 11:47:21 +02:00
Stelios Tsampas 01f4990887 * Sync with codeplex branch (libpcsxcore, linux gui)
This commit reflects mostly changes that happened in upstream since the last sync.
    Commit messages in upstream are lacking information. Most important changes are
    commented below, the rest of them are either formating or just trivial stuff.

    Memory viewer, invalidate dynarec
        gui/DebugMemory.c
        libpcsxcore/cdrom.c
        libpcsxcore/gpu.c
        libpcsxcore/misc.c
        libpcsxcore/psxdma.c

    Load binary files and psx executables
        libpcsxcore/misc.c
        libpcsxcore/misc.h
        libpcsxcore/plugin.c
        libpcsxcore/plugin.h

    Support for psxida
        libpcsxcore/debug.c
        libpcsxcore/r3000a.c
        plugins/bladesio1/connection.c

    disable loading save states with digits
        gui/Plugin.c

    Fix psxDIV in interpreter
        libpcsxcore/psxinterpreter.c
2017-07-31 12:48:37 +03:00
iCatButler d5b40fbbe0 Use overclock on load state
- Recalculate CPU counters using current clock speed on loading a new state
2016-07-30 17:26:32 +01:00
SND\ckain_cp 45979b6731 New config param HackFix which enables compatibility hacks on certain games and is disabled by default.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91052 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2014-07-24 04:06:57 +00:00
SND\ckain_cp 80aaea2384 Experimental: more in-place hack to fix PE2 startup issue and would obsolete explicit RCntFix hack.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@88008 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-11-28 16:23:35 +00:00
SND\edgbla_cp cd8a6db7e6 .
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@83090 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2013-02-22 07:14:27 +00:00
SND\edgbla_cp 065ccce6e9 Unix style EOL (thanks to darktjm);
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@81299 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2012-11-18 18:15:59 +00:00
SND\dario86_cp 79c267cda7 Updated Free Software Foundation address (Jem256).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@75156 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2012-02-19 02:15:18 +00:00
SND\edgbla_cp ca4066b2fb git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72730 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2011-11-30 15:46:36 +00:00
SND\edgbla_cp 4d55a8b825 Patch 10767 (Durandal_1707).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@72138 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-11-09 20:49:54 +00:00
SND\edgbla_cp d1c9470b12 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@66587 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2011-05-05 14:29:52 +00:00
SND\weimingzhi_cp 379a8879f7 Temporarily reverted r64524 until I (or someone else) find the time to sort out the stuff.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64536 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-13 08:26:16 +00:00
SND\dario86_cp a58cfdac40 Commited patch in issue #8171 (by darktjm).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64524 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-12 18:54:28 +00:00
SND\edgbla_cp 5d5a8db6c6 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64466 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2011-03-11 20:08:35 +00:00
SND\weimingzhi_cp e832ac9786 * Removed unnecessary files.
* Clean up build system (Issue #7815, VoidMage).
* properly init some variables on reset (Patch #7887, notaz).
* dfxvideo: several fixes to FPS bar (Patch #7879, dario86).
* Region autodetection for 3 PAL demos (Patch #7879, dario86).



git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61512 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-12-27 03:02:25 +00:00
SND\shalma_cp 39011ee8b0 Wipeout XL - psxcounters.c
- use 263 NTSC Hsync lines
- fixes menu speeds, rotation

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@61053 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-12-10 17:10:20 +00:00
SND\shalma_cp dcc46e2d30 Chrono Cross interlace fix (ePSXe version)
GameShark Lite needs GPUSTATUS_READYFORVRAM off when not IDLE. Also fixes CDROM swapping.
- Enable 'Fake GPU Busy States' to work
- Perhaps we should fix PEOPS GPU to turn off READYFORVRAM instead of gpu.c (my temp solution)

Please add gpu.c / gpu.h to your makefiles.


git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@56824 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-09-05 01:11:09 +00:00
SND\edgbla_cp dd4b2eaa7f GPUvBlank (for gpuBladeSoft now, experimental).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@54133 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-07-04 05:32:58 +00:00
SND\weimingzhi_cp b0063e567d changed cdrom timing value so that it behaves the same as older revisions.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@50743 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-06-03 00:41:00 +00:00
SND\weimingzhi_cp 8688b93ab4 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48664 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2010-05-24 09:19:49 +00:00
SND\weimingzhi_cp 4e73d3ec54 Fixed freeze bug when launching an NTSC game when Config.PsxAuto is enabled and Config.PsxType is set to PAL.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48663 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-24 09:18:34 +00:00
SND\weimingzhi_cp 54ef2e8a80 revert the previous revert, and fixed the value in mdec1Interrupt().
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48431 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-21 08:32:39 +00:00
SND\weimingzhi_cp 0956549379 Use SDL for sound plugin, reverted the change to BIAS in r48024. (and I'm too lazy to hunt down the bug with x64 dynarec :( feel free to revert this revert if not preferred :P)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48308 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-19 10:52:11 +00:00
SND\edgbla_cp 830a16adf3 BIAS was moved into rec/int.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48024 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-14 08:20:51 +00:00
SND\weimingzhi_cp c8690b57b1 got rid of gzfreezel. things like gzfreezel(&int_variable) can be VERY wrong on x64!
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47733 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-10 02:48:37 +00:00
SND\weimingzhi_cp 32d4fff89f git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47725 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2010-05-10 00:53:01 +00:00
SND\edgbla_cp 70ab51af66 psxRcntFreeze() was fixed.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47708 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-09 18:46:41 +00:00
SND\weimingzhi_cp 85cb5305c3 got rid of 0x80000000 flag in psxRegs.interrupt. such flag doesn't seem to exist in other emus and not likely in real hardware either.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47625 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-08 08:07:45 +00:00
SND\weimingzhi_cp 4d39defcb5 more cleanups.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47580 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-08 01:16:38 +00:00
SND\weimingzhi_cp 2d5a9a0242 preparing for refactor/cleanup, moved all definations into .c files, other minor cleanups. (Breaks Mac OS X and maybe windows as well for now, will fix later.)
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47542 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-07 04:31:29 +00:00
SND\edgbla_cp 6a4fd490f8 Added disabling the second counter.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47405 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-05 14:21:56 +00:00
SND\edgbla_cp 462adb7558 Root counters code was written from scratch.
Final Fantasy 8/9, Vandal Hearts 1/2, Wipeout, Lifeforce Tenka work properly now.
Parasite Eve 2 and InuYasha weren't fixed - it's impossible right now, an overall
emulator's precision is too low. It's needed to count the proper CPU timing and to get rid of BIAS.
Because of the same reason it's useless to set the vsync interrupt on vblank, even if it
would fix some games - Pandemonium for example, but would also broke the
others - Final Fantasy IX for example, I've chosen the last one.
Savestate compatibility is lost.


git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@47077 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2010-05-02 16:52:05 +00:00
SND\weimingzhi_cp 3adece8b48 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@46936 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2010-04-30 05:23:07 +00:00
SND\weimingzhi_cp c053578923 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@31468 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-10-09 10:00:15 +00:00
SND\weimingzhi_cp 8139fbf820 git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23061 e17a0e51-4ae3-4d35-97c3-1a29b211df97 2009-04-16 06:22:51 +00:00