Fixed freeze bug when launching an NTSC game when Config.PsxAuto is enabled and Config.PsxType is set to PAL.

git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@48663 e17a0e51-4ae3-4d35-97c3-1a29b211df97
This commit is contained in:
SND\weimingzhi_cp 2010-05-24 09:18:34 +00:00
parent aae941b3a5
commit 4e73d3ec54
2 changed files with 11 additions and 9 deletions

View File

@ -3,10 +3,12 @@ May 24, 2010 Wei Mingzhi <whistler_wmz@users.sf.net>
* win32/gui/WndMain.c: Also show Japanese titles properly for Windows
(need to set ACP to east-asian languages).
* win32/intl/gettext.c: Added a hack for UTF-8 support.
* win32/gui/AboutDlg.c: Updated info.
* win32/config.h: Silenced MSVC6 warnings.
* libpcsxcore/psxbios.c: Implemented more functions. RNG should behave
* win32/gui/AboutDlg.c: Updated info.
* win32/config.h: Silenced MSVC6 warnings.
* libpcsxcore/psxbios.c: Implemented more functions. RNG should behave
exactly the same as real BIOS now.
* libpcsxcore/psxcounters.c: Fixed freeze bug when launching an NTSC game
when Config.PsxAuto is enabled and Config.PsxType is set to PAL.
May 23, 2010 Wei Mingzhi <whistler_wmz@users.sf.net>

View File

@ -75,10 +75,10 @@ static const s32 VerboseLevel = 0;
static Rcnt rcnts[ CounterQuantity ];
static u32 hSyncCount;
static u32 spuSyncCount;
static u32 hSyncCount = 0;
static u32 spuSyncCount = 0;
u32 psxNextCounter, psxNextsCounter;
u32 psxNextCounter = 0, psxNextsCounter = 0;
/******************************************************************************/
@ -273,7 +273,7 @@ void psxRcntUpdate()
hSyncCount++;
// Update spu.
if( spuSyncCount == SpuUpdInterval[Config.PsxType] )
if( spuSyncCount >= SpuUpdInterval[Config.PsxType] )
{
spuSyncCount = 0;
@ -285,13 +285,13 @@ void psxRcntUpdate()
/*
// For the best times. :D
// VSync irq.
if( hSyncCount == VBlankStart[Config.PsxType] )
if( hSyncCount >= VBlankStart[Config.PsxType] )
{
setIrq( 0x01 );
}
*/
// Update lace. (with InuYasha fix)
if( hSyncCount == (Config.VSyncWA ? HSyncTotal[Config.PsxType] / BIAS : HSyncTotal[Config.PsxType]) )
if( hSyncCount >= (Config.VSyncWA ? HSyncTotal[Config.PsxType] / BIAS : HSyncTotal[Config.PsxType]) )
{
hSyncCount = 0;