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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-21 23:32:19 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-21 23:32:19 +0000
commit3480eebf5552abfc29d20ccfb8d78e04d5e342f2 (patch)
treec0dbe0bcce6cc9335be92e4ec0e6d915e1317384 /plugins/peopsxgl/draw.c
parentde13f7dcbaa84255fa578aafe862f90c46225a01 (diff)
downloadpcsxr-3480eebf5552abfc29d20ccfb8d78e04d5e342f2.tar.gz
Fix compiling issue.
A few indentation changes in the Mac section of the XGL plug-in. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86809 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins/peopsxgl/draw.c')
-rwxr-xr-xplugins/peopsxgl/draw.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/plugins/peopsxgl/draw.c b/plugins/peopsxgl/draw.c
index fd8f4c46..cb838d33 100755
--- a/plugins/peopsxgl/draw.c
+++ b/plugins/peopsxgl/draw.c
@@ -281,7 +281,7 @@ void SetExtGLFuncs(void)
}
#endif
#ifdef _MACGL
- SetVSync(iForceVSync);
+ SetVSync(iForceVSync);
#endif
if(iUseExts && !(dwActFixes&1024) && // extensions wanted? and not turned off by game fix?
strstr((char *)glGetString(GL_EXTENSIONS), // and blend_subtract available?
@@ -527,21 +527,21 @@ void CreateScanLines(void)
uiScanLine=glGenLists(1);
glNewList(uiScanLine,GL_COMPILE);
#ifdef _MACGL
- // not mac specific, just commenting out to be friendly
- // use it if you like
- // this draws anti-aliased lines with user-chosen color
- glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT);
- glEnable(GL_BLEND | GL_LINE_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
- glColor4f(iScanlineColor[0],iScanlineColor[1],iScanlineColor[2],iScanlineColor[3]);
- glBegin(GL_LINES);
- for(y=0;y<iResY;y+=2)
- {
- glVertex2f(0,y);
- glVertex2f(iResX,y);
- }
- glEnd();
- glPopAttrib();
+ // not mac specific, just commenting out to be friendly
+ // use it if you like
+ // this draws anti-aliased lines with user-chosen color
+ glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT);
+ glEnable(GL_BLEND | GL_LINE_SMOOTH);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
+ glColor4f(iScanlineColor[0],iScanlineColor[1],iScanlineColor[2],iScanlineColor[3]);
+ glBegin(GL_LINES);
+ for(y=0;y<iResY;y+=2)
+ {
+ glVertex2f(0,y);
+ glVertex2f(iResX,y);
+ }
+ glEnd();
+ glPopAttrib();
#else
for(y=0;y<iResY;y+=2)
{
@@ -580,7 +580,7 @@ int GLinitialize()
if(bWindowMode) ReleaseDC(hWWindow,dcGlobal); // win mode: release dc again
#endif
#if defined (_MACGL)
- BringContextForward();
+ BringContextForward();
#endif
glViewport(rRatioRect.left, // init viewport by ratio rect
iResY-(rRatioRect.top+rRatioRect.bottom),