diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-21 23:32:19 +0000 |
|---|---|---|
| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2013-08-21 23:32:19 +0000 |
| commit | 3480eebf5552abfc29d20ccfb8d78e04d5e342f2 (patch) | |
| tree | c0dbe0bcce6cc9335be92e4ec0e6d915e1317384 /plugins/peopsxgl/draw.c | |
| parent | de13f7dcbaa84255fa578aafe862f90c46225a01 (diff) | |
| download | pcsxr-3480eebf5552abfc29d20ccfb8d78e04d5e342f2.tar.gz | |
Fix compiling issue.
A few indentation changes in the Mac section of the XGL plug-in.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86809 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins/peopsxgl/draw.c')
| -rwxr-xr-x | plugins/peopsxgl/draw.c | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/plugins/peopsxgl/draw.c b/plugins/peopsxgl/draw.c index fd8f4c46..cb838d33 100755 --- a/plugins/peopsxgl/draw.c +++ b/plugins/peopsxgl/draw.c @@ -281,7 +281,7 @@ void SetExtGLFuncs(void) } #endif #ifdef _MACGL - SetVSync(iForceVSync); + SetVSync(iForceVSync); #endif if(iUseExts && !(dwActFixes&1024) && // extensions wanted? and not turned off by game fix? strstr((char *)glGetString(GL_EXTENSIONS), // and blend_subtract available? @@ -527,21 +527,21 @@ void CreateScanLines(void) uiScanLine=glGenLists(1); glNewList(uiScanLine,GL_COMPILE); #ifdef _MACGL - // not mac specific, just commenting out to be friendly - // use it if you like - // this draws anti-aliased lines with user-chosen color - glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); - glEnable(GL_BLEND | GL_LINE_SMOOTH); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(iScanlineColor[0],iScanlineColor[1],iScanlineColor[2],iScanlineColor[3]); - glBegin(GL_LINES); - for(y=0;y<iResY;y+=2) - { - glVertex2f(0,y); - glVertex2f(iResX,y); - } - glEnd(); - glPopAttrib(); + // not mac specific, just commenting out to be friendly + // use it if you like + // this draws anti-aliased lines with user-chosen color + glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); + glEnable(GL_BLEND | GL_LINE_SMOOTH); + glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); + glColor4f(iScanlineColor[0],iScanlineColor[1],iScanlineColor[2],iScanlineColor[3]); + glBegin(GL_LINES); + for(y=0;y<iResY;y+=2) + { + glVertex2f(0,y); + glVertex2f(iResX,y); + } + glEnd(); + glPopAttrib(); #else for(y=0;y<iResY;y+=2) { @@ -580,7 +580,7 @@ int GLinitialize() if(bWindowMode) ReleaseDC(hWWindow,dcGlobal); // win mode: release dc again #endif #if defined (_MACGL) - BringContextForward(); + BringContextForward(); #endif glViewport(rRatioRect.left, // init viewport by ratio rect iResY-(rRatioRect.top+rRatioRect.bottom), |
