From 3480eebf5552abfc29d20ccfb8d78e04d5e342f2 Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Wed, 21 Aug 2013 23:32:19 +0000 Subject: Fix compiling issue. A few indentation changes in the Mac section of the XGL plug-in. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86809 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- plugins/peopsxgl/draw.c | 34 +++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'plugins/peopsxgl/draw.c') diff --git a/plugins/peopsxgl/draw.c b/plugins/peopsxgl/draw.c index fd8f4c46..cb838d33 100755 --- a/plugins/peopsxgl/draw.c +++ b/plugins/peopsxgl/draw.c @@ -281,7 +281,7 @@ void SetExtGLFuncs(void) } #endif #ifdef _MACGL - SetVSync(iForceVSync); + SetVSync(iForceVSync); #endif if(iUseExts && !(dwActFixes&1024) && // extensions wanted? and not turned off by game fix? strstr((char *)glGetString(GL_EXTENSIONS), // and blend_subtract available? @@ -527,21 +527,21 @@ void CreateScanLines(void) uiScanLine=glGenLists(1); glNewList(uiScanLine,GL_COMPILE); #ifdef _MACGL - // not mac specific, just commenting out to be friendly - // use it if you like - // this draws anti-aliased lines with user-chosen color - glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT); - glEnable(GL_BLEND | GL_LINE_SMOOTH); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - glColor4f(iScanlineColor[0],iScanlineColor[1],iScanlineColor[2],iScanlineColor[3]); - glBegin(GL_LINES); - for(y=0;y