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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2009-06-16 07:03:18 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2009-06-16 07:03:18 +0000
commitbdaffda275f3ae92860a7ab0c23ad5574fac665e (patch)
treeaac7824ab4e980ba888c4f38400b40a70bed38a9 /plugins/dfOpenGL/TODO
parent447f8fae234c8a99f1cba5cfd20bff2a0df0895b (diff)
downloadpcsxr-bdaffda275f3ae92860a7ab0c23ad5574fac665e.tar.gz
removed dfOpenGL, peopsxgl is now only built with --enable-opengl specified
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23712 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'plugins/dfOpenGL/TODO')
-rw-r--r--plugins/dfOpenGL/TODO31
1 files changed, 0 insertions, 31 deletions
diff --git a/plugins/dfOpenGL/TODO b/plugins/dfOpenGL/TODO
deleted file mode 100644
index 918620ab..00000000
--- a/plugins/dfOpenGL/TODO
+++ /dev/null
@@ -1,31 +0,0 @@
-emulation:
--opaque texture pixels
- -something better than my 0xfe alpha hack
- -finish implementing, not just sprite
--masked drawing (silent hill)
--subtractive blending?
--VRAM read
--texture mirroring
--use software polygon clip test, not opengl clipping
--Texture window: repeating instead of scaling - difficult!
--lines, dots as 1 unit width rectangle
--check for clut changes
-
-optimization/features:
--change 11bit gpu integers to union bitfields - probably won't help much, but hey, it'll be elegant :)
--fix psx texture pixel co-ords so we can turn on bilinear filtering and antialiasing.
--rewrite texturing
- -check vram uploads for updates to subtexture
--rewrite (and fix) blending
--render to texture for psx front/back buffer
--implement black & STP pixels as stencil
- -needed for masked drawing anyway...
- -(would this also fix FF7 outlines when bilinear filtered textures are enabled?)
--upscale textures
--pixel shaders
-
-Pcsx:
--save states
--fullscreen toggle
--gui config
--fps display \ No newline at end of file