From bdaffda275f3ae92860a7ab0c23ad5574fac665e Mon Sep 17 00:00:00 2001 From: "SND\\weimingzhi_cp" Date: Tue, 16 Jun 2009 07:03:18 +0000 Subject: removed dfOpenGL, peopsxgl is now only built with --enable-opengl specified git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@23712 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- plugins/dfOpenGL/TODO | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100644 plugins/dfOpenGL/TODO (limited to 'plugins/dfOpenGL/TODO') diff --git a/plugins/dfOpenGL/TODO b/plugins/dfOpenGL/TODO deleted file mode 100644 index 918620ab..00000000 --- a/plugins/dfOpenGL/TODO +++ /dev/null @@ -1,31 +0,0 @@ -emulation: --opaque texture pixels - -something better than my 0xfe alpha hack - -finish implementing, not just sprite --masked drawing (silent hill) --subtractive blending? --VRAM read --texture mirroring --use software polygon clip test, not opengl clipping --Texture window: repeating instead of scaling - difficult! --lines, dots as 1 unit width rectangle --check for clut changes - -optimization/features: --change 11bit gpu integers to union bitfields - probably won't help much, but hey, it'll be elegant :) --fix psx texture pixel co-ords so we can turn on bilinear filtering and antialiasing. --rewrite texturing - -check vram uploads for updates to subtexture --rewrite (and fix) blending --render to texture for psx front/back buffer --implement black & STP pixels as stencil - -needed for masked drawing anyway... - -(would this also fix FF7 outlines when bilinear filtered textures are enabled?) --upscale textures --pixel shaders - -Pcsx: --save states --fullscreen toggle --gui config --fps display \ No newline at end of file -- cgit v1.2.3