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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2014-10-08 16:51:26 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2014-10-08 16:51:26 +0000
commit1c334c0ec8376621d09c2391371fce415d4a32e7 (patch)
tree2b253ca911726ba4fa31e3fbadb44041e07cc79b /macosx/plugins/DFXVideo/gpuPeteOGL2.slv
parent0bc2020828acaab665608b9d274ec5200af018a0 (diff)
downloadpcsxr-1c334c0ec8376621d09c2391371fce415d4a32e7.tar.gz
OS X: update the remaining xib files.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91803 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/gpuPeteOGL2.slv')
-rwxr-xr-xmacosx/plugins/DFXVideo/gpuPeteOGL2.slv34
1 files changed, 17 insertions, 17 deletions
diff --git a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv
index 49f6bd27..4f5f44eb 100755
--- a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv
+++ b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv
@@ -6,21 +6,21 @@ uniform vec4 OGL2Size;
void main()
{
-float x = (OGL2Size.x/2048.0)*OGL2Param.x;
-float y = (OGL2Size.y/1024.0)*OGL2Param.y;
-vec2 dg1 = vec2( x,y);
-vec2 dg2 = vec2(-x,y);
-vec2 dx = vec2(x,0.0);
-vec2 dy = vec2(0.0,y);
-gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
-gl_TexCoord[0] = gl_MultiTexCoord0;
-gl_TexCoord[6].zw= gl_MultiTexCoord1.xy;
-gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy;
-gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy;
-gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx;
-gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx;
-gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1;
-gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1;
-gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2;
-gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2;
+ float x = (OGL2Size.x/2048.0)*OGL2Param.x;
+ float y = (OGL2Size.y/1024.0)*OGL2Param.y;
+ vec2 dg1 = vec2( x,y);
+ vec2 dg2 = vec2(-x,y);
+ vec2 dx = vec2(x,0.0);
+ vec2 dy = vec2(0.0,y);
+ gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_TexCoord[6].zw= gl_MultiTexCoord1.xy;
+ gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy;
+ gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy;
+ gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx;
+ gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx;
+ gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1;
+ gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1;
+ gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2;
+ gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2;
}