diff options
| author | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-10-08 16:51:26 +0000 |
|---|---|---|
| committer | SND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2014-10-08 16:51:26 +0000 |
| commit | 1c334c0ec8376621d09c2391371fce415d4a32e7 (patch) | |
| tree | 2b253ca911726ba4fa31e3fbadb44041e07cc79b /macosx/plugins/DFXVideo/gpuPeteOGL2.slv | |
| parent | 0bc2020828acaab665608b9d274ec5200af018a0 (diff) | |
| download | pcsxr-1c334c0ec8376621d09c2391371fce415d4a32e7.tar.gz | |
OS X: update the remaining xib files.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91803 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFXVideo/gpuPeteOGL2.slv')
| -rwxr-xr-x | macosx/plugins/DFXVideo/gpuPeteOGL2.slv | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv index 49f6bd27..4f5f44eb 100755 --- a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv +++ b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv @@ -6,21 +6,21 @@ uniform vec4 OGL2Size; void main() { -float x = (OGL2Size.x/2048.0)*OGL2Param.x; -float y = (OGL2Size.y/1024.0)*OGL2Param.y; -vec2 dg1 = vec2( x,y); -vec2 dg2 = vec2(-x,y); -vec2 dx = vec2(x,0.0); -vec2 dy = vec2(0.0,y); -gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -gl_TexCoord[0] = gl_MultiTexCoord0; -gl_TexCoord[6].zw= gl_MultiTexCoord1.xy; -gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; -gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; -gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; -gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; -gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; -gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; -gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; -gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; + float x = (OGL2Size.x/2048.0)*OGL2Param.x; + float y = (OGL2Size.y/1024.0)*OGL2Param.y; + vec2 dg1 = vec2( x,y); + vec2 dg2 = vec2(-x,y); + vec2 dx = vec2(x,0.0); + vec2 dy = vec2(0.0,y); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[6].zw= gl_MultiTexCoord1.xy; + gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; + gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; + gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; + gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; + gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; + gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; + gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; + gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; } |
