From 1c334c0ec8376621d09c2391371fce415d4a32e7 Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Wed, 8 Oct 2014 16:51:26 +0000 Subject: OS X: update the remaining xib files. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@91803 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- macosx/plugins/DFXVideo/gpuPeteOGL2.slv | 34 ++++++++++++++++----------------- 1 file changed, 17 insertions(+), 17 deletions(-) (limited to 'macosx/plugins/DFXVideo/gpuPeteOGL2.slv') diff --git a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv index 49f6bd27..4f5f44eb 100755 --- a/macosx/plugins/DFXVideo/gpuPeteOGL2.slv +++ b/macosx/plugins/DFXVideo/gpuPeteOGL2.slv @@ -6,21 +6,21 @@ uniform vec4 OGL2Size; void main() { -float x = (OGL2Size.x/2048.0)*OGL2Param.x; -float y = (OGL2Size.y/1024.0)*OGL2Param.y; -vec2 dg1 = vec2( x,y); -vec2 dg2 = vec2(-x,y); -vec2 dx = vec2(x,0.0); -vec2 dy = vec2(0.0,y); -gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; -gl_TexCoord[0] = gl_MultiTexCoord0; -gl_TexCoord[6].zw= gl_MultiTexCoord1.xy; -gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; -gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; -gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; -gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; -gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; -gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; -gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; -gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; + float x = (OGL2Size.x/2048.0)*OGL2Param.x; + float y = (OGL2Size.y/1024.0)*OGL2Param.y; + vec2 dg1 = vec2( x,y); + vec2 dg2 = vec2(-x,y); + vec2 dx = vec2(x,0.0); + vec2 dy = vec2(0.0,y); + gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[6].zw= gl_MultiTexCoord1.xy; + gl_TexCoord[1].xy = gl_TexCoord[0].xy - dy; + gl_TexCoord[2].xy = gl_TexCoord[0].xy + dy; + gl_TexCoord[3].xy = gl_TexCoord[0].xy - dx; + gl_TexCoord[4].xy = gl_TexCoord[0].xy + dx; + gl_TexCoord[5].xy = gl_TexCoord[0].xy - dg1; + gl_TexCoord[6].xy = gl_TexCoord[0].xy + dg1; + gl_TexCoord[1].zw = gl_TexCoord[0].xy - dg2; + gl_TexCoord[2].zw = gl_TexCoord[0].xy + dg2; } -- cgit v1.2.3