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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2014-04-08 02:33:19 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2014-04-08 02:33:19 +0000
commitc875a3566e340e366553beb2dcd6b2bcf4d5ab18 (patch)
tree97dcfbe538af5f282135a27cf889ed32b1d9d54d /macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings
parent0d4ea9238b154a30e8713c7d00d7b6d1b0050d5c (diff)
downloadpcsxr-c875a3566e340e366553beb2dcd6b2bcf4d5ab18.tar.gz
DFInput: Implement SDL2 GameController support.
This change allows the user to use SDL2’s GameController API instead of the Joystick API. The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done. Note that it currently only supports OS X. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings')
-rw-r--r--macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings6
1 files changed, 6 insertions, 0 deletions
diff --git a/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings b/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings
index 7cb2ea27..bbcd4cda 100644
--- a/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings
+++ b/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings
@@ -46,3 +46,9 @@
/* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "262"; */
"262.title" = "Cancel";
+
+/* Class = "NSButtonCell"; title = "Use Game Controller API"; ObjectID = "XyD-IN-gbq"; */
+//"XyD-IN-gbq.title" = "Use Game Controller API";
+
+/* Class = "NSButton"; ibShadowedToolTip = "Uses the SDL2 Game Controller API to automatically map buttons"; ObjectID = "e1h-QZ-6Ge"; */
+//"e1h-QZ-6Ge.ibShadowedToolTip" = "Uses the SDL2 Game Controller API to automatically map buttons";