From c875a3566e340e366553beb2dcd6b2bcf4d5ab18 Mon Sep 17 00:00:00 2001 From: "SND\\MaddTheSane_cp" Date: Tue, 8 Apr 2014 02:33:19 +0000 Subject: DFInput: Implement SDL2 GameController support. This change allows the user to use SDL2’s GameController API instead of the Joystick API. The Game Controller API maps the buttons similar to an Xbox 360 controller, so some tricky mapping needed to be done. Note that it currently only supports OS X. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@89828 e17a0e51-4ae3-4d35-97c3-1a29b211df97 --- macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings') diff --git a/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings b/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings index 7cb2ea27..bbcd4cda 100644 --- a/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings +++ b/macosx/plugins/DFInput/hu.lproj/NetPcsxrHIDInputPluginMain.strings @@ -46,3 +46,9 @@ /* Class = "NSButtonCell"; title = "Cancel"; ObjectID = "262"; */ "262.title" = "Cancel"; + +/* Class = "NSButtonCell"; title = "Use Game Controller API"; ObjectID = "XyD-IN-gbq"; */ +//"XyD-IN-gbq.title" = "Use Game Controller API"; + +/* Class = "NSButton"; ibShadowedToolTip = "Uses the SDL2 Game Controller API to automatically map buttons"; ObjectID = "e1h-QZ-6Ge"; */ +//"e1h-QZ-6Ge.ibShadowedToolTip" = "Uses the SDL2 Game Controller API to automatically map buttons"; -- cgit v1.2.3