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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-07-25 10:01:51 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2010-07-25 10:01:51 +0000
commitdf065b4bf4205db561a5fe7d5652352f6046e40f (patch)
tree737144140d72e0b6acae58e363c7a8865bcc971f /macosx/plugins/DFInput/SDL/include/SDL.h
parent8da3cda2b3d231298d3dd602fe879521106e91c2 (diff)
downloadpcsxr-df065b4bf4205db561a5fe7d5652352f6046e40f.tar.gz
ported dfinput to osx as well (prelimiary, no config dialog yet). will eventually replace HIDInput.
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@55128 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/DFInput/SDL/include/SDL.h')
-rw-r--r--macosx/plugins/DFInput/SDL/include/SDL.h89
1 files changed, 89 insertions, 0 deletions
diff --git a/macosx/plugins/DFInput/SDL/include/SDL.h b/macosx/plugins/DFInput/SDL/include/SDL.h
new file mode 100644
index 00000000..f909fa1f
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/include/SDL.h
@@ -0,0 +1,89 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2006 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+// 7-25-2010 Wei Mingzhi
+// Removed everything unrelated to Mac OS X Joystick support.
+
+/* Main include header for the SDL library */
+
+#ifndef _SDL_H
+#define _SDL_H
+
+#include "SDL_stdinc.h"
+#include "SDL_endian.h"
+#include "SDL_error.h"
+#include "SDL_version.h"
+#include "SDL_joystick.h"
+
+#define SDL_IGNORE 0
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* As of version 0.5, SDL is loaded dynamically into the application */
+
+/* These are the flags which may be passed to SDL_Init() -- you should
+ specify the subsystems which you will be using in your application.
+*/
+#define SDL_INIT_TIMER 0x00000001
+#define SDL_INIT_AUDIO 0x00000010
+#define SDL_INIT_VIDEO 0x00000020
+#define SDL_INIT_CDROM 0x00000100
+#define SDL_INIT_JOYSTICK 0x00000200
+#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
+#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
+#define SDL_INIT_EVERYTHING 0x0000FFFF
+
+/* This function loads the SDL dynamically linked library and initializes
+ * the subsystems specified by 'flags' (and those satisfying dependencies)
+ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
+ * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
+ */
+extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
+
+/* This function initializes specific SDL subsystems */
+extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
+
+/* This function cleans up specific SDL subsystems */
+extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
+
+/* This function returns mask of the specified subsystems which have
+ been initialized.
+ If 'flags' is 0, it returns a mask of all initialized subsystems.
+*/
+extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
+
+/* This function cleans up all initialized subsystems and unloads the
+ * dynamically linked library. You should call it upon all exit conditions.
+ */
+extern DECLSPEC void SDLCALL SDL_Quit(void);
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* _SDL_H */