diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:25:15 +0000 |
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| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:25:15 +0000 |
| commit | 3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa (patch) | |
| tree | c27c3a79fb402b0b3e47f23b434baddc4ce8a5c6 /macosx/plugins/Common/SDL/src/file/cocoa | |
| parent | bc54761a4332b875e1962a21f2858db598fa7c18 (diff) | |
| download | pcsxr-3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa.tar.gz | |
-Reverted some changes to make the code build again on Tiger.
-Removed x86_64 from Deployment configuration.
-macosx: Use SDL for sound plugin, removed Carbon backend.
-(MaddTheSane)Fixed memory leaks (Patch #8427).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63548 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/src/file/cocoa')
| -rw-r--r-- | macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h | 9 | ||||
| -rw-r--r-- | macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m | 45 |
2 files changed, 54 insertions, 0 deletions
diff --git a/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h new file mode 100644 index 00000000..6929904c --- /dev/null +++ b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h @@ -0,0 +1,9 @@ +#ifdef __APPLE__ + +#include <stdio.h> + +#ifndef SDL_rwopsbundlesupport_h +#define SDL_rwopsbundlesupport_h +FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode); +#endif +#endif diff --git a/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m new file mode 100644 index 00000000..39b4c0e9 --- /dev/null +++ b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m @@ -0,0 +1,45 @@ +#ifdef __APPLE__ +#import <Foundation/Foundation.h> + +#include "SDL_rwopsbundlesupport.h" + +/* For proper OS X applications, the resources are contained inside the application bundle. + So the strategy is to first check the application bundle for the file, then fallback to the current working directory. + Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app. + We might want to use bundle identifiers, e.g. org.libsdl.sdl to get the bundle for the framework, + but we would somehow need to know what the bundle identifiers we need to search are. + Also, note the bundle layouts are different for iPhone and Mac. +*/ +FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode) +{ + FILE* fp = NULL; + + // If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only. + if(strcmp("r", mode) && strcmp("rb", mode)) + { + return fopen(file, mode); + } + + NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init]; + + + NSFileManager* file_manager = [NSFileManager defaultManager]; + NSString* resource_path = [[NSBundle mainBundle] resourcePath]; + + NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)]; + + NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component]; + if([file_manager fileExistsAtPath:full_path_with_file_to_try]) + { + fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode); + } + else + { + fp = fopen(file, mode); + } + + [autorelease_pool drain]; + + return fp; +} +#endif |
