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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-19 02:25:15 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-19 02:25:15 +0000
commit3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa (patch)
treec27c3a79fb402b0b3e47f23b434baddc4ce8a5c6 /macosx/plugins/Common/SDL/src/file/cocoa
parentbc54761a4332b875e1962a21f2858db598fa7c18 (diff)
downloadpcsxr-3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa.tar.gz
-Reverted some changes to make the code build again on Tiger.
-Removed x86_64 from Deployment configuration. -macosx: Use SDL for sound plugin, removed Carbon backend. -(MaddTheSane)Fixed memory leaks (Patch #8427). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63548 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/src/file/cocoa')
-rw-r--r--macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h9
-rw-r--r--macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m45
2 files changed, 54 insertions, 0 deletions
diff --git a/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h
new file mode 100644
index 00000000..6929904c
--- /dev/null
+++ b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.h
@@ -0,0 +1,9 @@
+#ifdef __APPLE__
+
+#include <stdio.h>
+
+#ifndef SDL_rwopsbundlesupport_h
+#define SDL_rwopsbundlesupport_h
+FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode);
+#endif
+#endif
diff --git a/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m
new file mode 100644
index 00000000..39b4c0e9
--- /dev/null
+++ b/macosx/plugins/Common/SDL/src/file/cocoa/SDL_rwopsbundlesupport.m
@@ -0,0 +1,45 @@
+#ifdef __APPLE__
+#import <Foundation/Foundation.h>
+
+#include "SDL_rwopsbundlesupport.h"
+
+/* For proper OS X applications, the resources are contained inside the application bundle.
+ So the strategy is to first check the application bundle for the file, then fallback to the current working directory.
+ Note: One additional corner-case is if the resource is in a framework's resource bundle instead of the app.
+ We might want to use bundle identifiers, e.g. org.libsdl.sdl to get the bundle for the framework,
+ but we would somehow need to know what the bundle identifiers we need to search are.
+ Also, note the bundle layouts are different for iPhone and Mac.
+*/
+FILE* SDL_OpenFPFromBundleOrFallback(const char *file, const char *mode)
+{
+ FILE* fp = NULL;
+
+ // If the file mode is writable, skip all the bundle stuff because generally the bundle is read-only.
+ if(strcmp("r", mode) && strcmp("rb", mode))
+ {
+ return fopen(file, mode);
+ }
+
+ NSAutoreleasePool* autorelease_pool = [[NSAutoreleasePool alloc] init];
+
+
+ NSFileManager* file_manager = [NSFileManager defaultManager];
+ NSString* resource_path = [[NSBundle mainBundle] resourcePath];
+
+ NSString* ns_string_file_component = [file_manager stringWithFileSystemRepresentation:file length:strlen(file)];
+
+ NSString* full_path_with_file_to_try = [resource_path stringByAppendingPathComponent:ns_string_file_component];
+ if([file_manager fileExistsAtPath:full_path_with_file_to_try])
+ {
+ fp = fopen([full_path_with_file_to_try fileSystemRepresentation], mode);
+ }
+ else
+ {
+ fp = fopen(file, mode);
+ }
+
+ [autorelease_pool drain];
+
+ return fp;
+}
+#endif