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authorSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-22 20:05:38 +0000
committerSND\MaddTheSane_cp <SND\MaddTheSane_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2013-08-22 20:05:38 +0000
commit9628a367530657e7fefb17be0a125dbe3f5d7614 (patch)
treebaceff9a417edb789ad675372d364bb33aea82c4 /macosx/plugins/Common/SDL/src/audio/SDL_wave.h
parent105868aa85053f9597d6099e8d25d6ef8e0f992a (diff)
downloadpcsxr-9628a367530657e7fefb17be0a125dbe3f5d7614.tar.gz
Use SDL2.framework from /Library/Frameworks on OS X instead of miniSDL.
Remove SDL code on OS X's plug-ins subdirectory. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@86848 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/src/audio/SDL_wave.h')
-rw-r--r--macosx/plugins/Common/SDL/src/audio/SDL_wave.h65
1 files changed, 0 insertions, 65 deletions
diff --git a/macosx/plugins/Common/SDL/src/audio/SDL_wave.h b/macosx/plugins/Common/SDL/src/audio/SDL_wave.h
deleted file mode 100644
index 3ecea82e..00000000
--- a/macosx/plugins/Common/SDL/src/audio/SDL_wave.h
+++ /dev/null
@@ -1,65 +0,0 @@
-/*
- SDL - Simple DirectMedia Layer
- Copyright (C) 1997-2010 Sam Lantinga
-
- This library is SDL_free software; you can redistribute it and/or
- modify it under the terms of the GNU Lesser General Public
- License as published by the Free Software Foundation; either
- version 2.1 of the License, or (at your option) any later version.
-
- This library is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- Lesser General Public License for more details.
-
- You should have received a copy of the GNU Lesser General Public
- License along with this library; if not, write to the Free Software
- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-
- Sam Lantinga
- slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-/* WAVE files are little-endian */
-
-/*******************************************/
-/* Define values for Microsoft WAVE format */
-/*******************************************/
-#define RIFF 0x46464952 /* "RIFF" */
-#define WAVE 0x45564157 /* "WAVE" */
-#define FACT 0x74636166 /* "fact" */
-#define LIST 0x5453494c /* "LIST" */
-#define FMT 0x20746D66 /* "fmt " */
-#define DATA 0x61746164 /* "data" */
-#define PCM_CODE 0x0001
-#define MS_ADPCM_CODE 0x0002
-#define IEEE_FLOAT_CODE 0x0003
-#define IMA_ADPCM_CODE 0x0011
-#define MP3_CODE 0x0055
-#define WAVE_MONO 1
-#define WAVE_STEREO 2
-
-/* Normally, these three chunks come consecutively in a WAVE file */
-typedef struct WaveFMT
-{
-/* Not saved in the chunk we read:
- Uint32 FMTchunk;
- Uint32 fmtlen;
-*/
- Uint16 encoding;
- Uint16 channels; /* 1 = mono, 2 = stereo */
- Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */
- Uint32 byterate; /* Average bytes per second */
- Uint16 blockalign; /* Bytes per sample block */
- Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */
-} WaveFMT;
-
-/* The general chunk found in the WAVE file */
-typedef struct Chunk
-{
- Uint32 magic;
- Uint32 length;
- Uint8 *data;
-} Chunk;
-/* vi: set ts=4 sw=4 expandtab: */