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authorSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-19 02:25:15 +0000
committerSND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97>2011-02-19 02:25:15 +0000
commit3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa (patch)
treec27c3a79fb402b0b3e47f23b434baddc4ce8a5c6 /macosx/plugins/Common/SDL/src/audio/SDL_audio.c
parentbc54761a4332b875e1962a21f2858db598fa7c18 (diff)
downloadpcsxr-3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa.tar.gz
-Reverted some changes to make the code build again on Tiger.
-Removed x86_64 from Deployment configuration. -macosx: Use SDL for sound plugin, removed Carbon backend. -(MaddTheSane)Fixed memory leaks (Patch #8427). git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63548 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/src/audio/SDL_audio.c')
-rw-r--r--macosx/plugins/Common/SDL/src/audio/SDL_audio.c1121
1 files changed, 1121 insertions, 0 deletions
diff --git a/macosx/plugins/Common/SDL/src/audio/SDL_audio.c b/macosx/plugins/Common/SDL/src/audio/SDL_audio.c
new file mode 100644
index 00000000..bd0a5430
--- /dev/null
+++ b/macosx/plugins/Common/SDL/src/audio/SDL_audio.c
@@ -0,0 +1,1121 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+/* Allow access to a raw mixing buffer */
+
+#include "SDL.h"
+#include "SDL_audio.h"
+#include "SDL_audio_c.h"
+#include "SDL_audiomem.h"
+#include "SDL_sysaudio.h"
+
+#define _THIS SDL_AudioDevice *_this
+
+static SDL_AudioDriver current_audio;
+static SDL_AudioDevice *open_devices[16];
+
+/* !!! FIXME: These are wordy and unlocalized... */
+#define DEFAULT_OUTPUT_DEVNAME "System audio output device"
+#define DEFAULT_INPUT_DEVNAME "System audio capture device"
+
+
+/*
+ * Not all of these will be compiled and linked in, but it's convenient
+ * to have a complete list here and saves yet-another block of #ifdefs...
+ * Please see bootstrap[], below, for the actual #ifdef mess.
+ */
+
+extern AudioBootStrap COREAUDIO_bootstrap;
+
+/* Available audio drivers */
+static const AudioBootStrap *const bootstrap[] = {
+ &COREAUDIO_bootstrap, NULL
+};
+
+static SDL_AudioDevice *
+get_audio_device(SDL_AudioDeviceID id)
+{
+ id--;
+ if ((id >= SDL_arraysize(open_devices)) || (open_devices[id] == NULL)) {
+ SDL_SetError("Invalid audio device ID");
+ return NULL;
+ }
+
+ return open_devices[id];
+}
+
+
+/* stubs for audio drivers that don't need a specific entry point... */
+static int
+SDL_AudioDetectDevices_Default(int iscapture)
+{
+ return -1;
+}
+
+static void
+SDL_AudioThreadInit_Default(_THIS)
+{ /* no-op. */
+}
+
+static void
+SDL_AudioWaitDevice_Default(_THIS)
+{ /* no-op. */
+}
+
+static void
+SDL_AudioPlayDevice_Default(_THIS)
+{ /* no-op. */
+}
+
+static Uint8 *
+SDL_AudioGetDeviceBuf_Default(_THIS)
+{
+ return NULL;
+}
+
+static void
+SDL_AudioWaitDone_Default(_THIS)
+{ /* no-op. */
+}
+
+static void
+SDL_AudioCloseDevice_Default(_THIS)
+{ /* no-op. */
+}
+
+static void
+SDL_AudioDeinitialize_Default(void)
+{ /* no-op. */
+}
+
+static int
+SDL_AudioOpenDevice_Default(_THIS, const char *devname, int iscapture)
+{
+ return 0;
+}
+
+static const char *
+SDL_AudioGetDeviceName_Default(int index, int iscapture)
+{
+ SDL_SetError("No such device");
+ return NULL;
+}
+
+static void
+SDL_AudioLockDevice_Default(SDL_AudioDevice * device)
+{
+ if (device->thread && (SDL_ThreadID() == device->threadid)) {
+ return;
+ }
+ SDL_mutexP(device->mixer_lock);
+}
+
+static void
+SDL_AudioUnlockDevice_Default(SDL_AudioDevice * device)
+{
+ if (device->thread && (SDL_ThreadID() == device->threadid)) {
+ return;
+ }
+ SDL_mutexV(device->mixer_lock);
+}
+
+
+static void
+finalize_audio_entry_points(void)
+{
+ /*
+ * Fill in stub functions for unused driver entry points. This lets us
+ * blindly call them without having to check for validity first.
+ */
+
+#define FILL_STUB(x) \
+ if (current_audio.impl.x == NULL) { \
+ current_audio.impl.x = SDL_Audio##x##_Default; \
+ }
+ FILL_STUB(DetectDevices);
+ FILL_STUB(GetDeviceName);
+ FILL_STUB(OpenDevice);
+ FILL_STUB(ThreadInit);
+ FILL_STUB(WaitDevice);
+ FILL_STUB(PlayDevice);
+ FILL_STUB(GetDeviceBuf);
+ FILL_STUB(WaitDone);
+ FILL_STUB(CloseDevice);
+ FILL_STUB(LockDevice);
+ FILL_STUB(UnlockDevice);
+ FILL_STUB(Deinitialize);
+#undef FILL_STUB
+}
+
+/* Streaming functions (for when the input and output buffer sizes are different) */
+/* Write [length] bytes from buf into the streamer */
+static void
+SDL_StreamWrite(SDL_AudioStreamer * stream, Uint8 * buf, int length)
+{
+ int i;
+
+ for (i = 0; i < length; ++i) {
+ stream->buffer[stream->write_pos] = buf[i];
+ ++stream->write_pos;
+ }
+}
+
+/* Read [length] bytes out of the streamer into buf */
+static void
+SDL_StreamRead(SDL_AudioStreamer * stream, Uint8 * buf, int length)
+{
+ int i;
+
+ for (i = 0; i < length; ++i) {
+ buf[i] = stream->buffer[stream->read_pos];
+ ++stream->read_pos;
+ }
+}
+
+static int
+SDL_StreamLength(SDL_AudioStreamer * stream)
+{
+ return (stream->write_pos - stream->read_pos) % stream->max_len;
+}
+
+/* Initialize the stream by allocating the buffer and setting the read/write heads to the beginning */
+#if 0
+static int
+SDL_StreamInit(SDL_AudioStreamer * stream, int max_len, Uint8 silence)
+{
+ /* First try to allocate the buffer */
+ stream->buffer = (Uint8 *) SDL_malloc(max_len);
+ if (stream->buffer == NULL) {
+ return -1;
+ }
+
+ stream->max_len = max_len;
+ stream->read_pos = 0;
+ stream->write_pos = 0;
+
+ /* Zero out the buffer */
+ SDL_memset(stream->buffer, silence, max_len);
+
+ return 0;
+}
+#endif
+
+/* Deinitialize the stream simply by freeing the buffer */
+static void
+SDL_StreamDeinit(SDL_AudioStreamer * stream)
+{
+ if (stream->buffer != NULL) {
+ SDL_free(stream->buffer);
+ }
+}
+
+/* The general mixing thread function */
+int SDLCALL
+SDL_RunAudio(void *devicep)
+{
+ SDL_AudioDevice *device = (SDL_AudioDevice *) devicep;
+ Uint8 *stream;
+ int stream_len;
+ void *udata;
+ void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
+ int silence;
+ Uint32 delay;
+
+ /* For streaming when the buffer sizes don't match up */
+ Uint8 *istream;
+ int istream_len = 0;
+
+ /* Perform any thread setup */
+ device->threadid = SDL_ThreadID();
+ current_audio.impl.ThreadInit(device);
+
+ /* Set up the mixing function */
+ fill = device->spec.callback;
+ udata = device->spec.userdata;
+
+ /* By default do not stream */
+ device->use_streamer = 0;
+
+ if (device->convert.needed) {
+ if (device->convert.src_format == AUDIO_U8) {
+ silence = 0x80;
+ } else {
+ silence = 0;
+ }
+
+#if 0 /* !!! FIXME: I took len_div out of the structure. Use rate_incr instead? */
+ /* If the result of the conversion alters the length, i.e. resampling is being used, use the streamer */
+ if (device->convert.len_mult != 1 || device->convert.len_div != 1) {
+ /* The streamer's maximum length should be twice whichever is larger: spec.size or len_cvt */
+ stream_max_len = 2 * device->spec.size;
+ if (device->convert.len_mult > device->convert.len_div) {
+ stream_max_len *= device->convert.len_mult;
+ stream_max_len /= device->convert.len_div;
+ }
+ if (SDL_StreamInit(&device->streamer, stream_max_len, silence) <
+ 0)
+ return -1;
+ device->use_streamer = 1;
+
+ /* istream_len should be the length of what we grab from the callback and feed to conversion,
+ so that we get close to spec_size. I.e. we want device.spec_size = istream_len * u / d
+ */
+ istream_len =
+ device->spec.size * device->convert.len_div /
+ device->convert.len_mult;
+ }
+#endif
+
+ /* stream_len = device->convert.len; */
+ stream_len = device->spec.size;
+ } else {
+ silence = device->spec.silence;
+ stream_len = device->spec.size;
+ }
+
+ /* Calculate the delay while paused */
+ delay = ((device->spec.samples * 1000) / device->spec.freq);
+
+ /* Determine if the streamer is necessary here */
+ if (device->use_streamer == 1) {
+ /* This code is almost the same as the old code. The difference is, instead of reading
+ directly from the callback into "stream", then converting and sending the audio off,
+ we go: callback -> "istream" -> (conversion) -> streamer -> stream -> device.
+ However, reading and writing with streamer are done separately:
+ - We only call the callback and write to the streamer when the streamer does not
+ contain enough samples to output to the device.
+ - We only read from the streamer and tell the device to play when the streamer
+ does have enough samples to output.
+ This allows us to perform resampling in the conversion step, where the output of the
+ resampling process can be any number. We will have to see what a good size for the
+ stream's maximum length is, but I suspect 2*max(len_cvt, stream_len) is a good figure.
+ */
+ while (device->enabled) {
+
+ if (device->paused) {
+ SDL_Delay(delay);
+ continue;
+ }
+
+ /* Only read in audio if the streamer doesn't have enough already (if it does not have enough samples to output) */
+ if (SDL_StreamLength(&device->streamer) < stream_len) {
+ /* Set up istream */
+ if (device->convert.needed) {
+ if (device->convert.buf) {
+ istream = device->convert.buf;
+ } else {
+ continue;
+ }
+ } else {
+/* FIXME: Ryan, this is probably wrong. I imagine we don't want to get
+ * a device buffer both here and below in the stream output.
+ */
+ istream = current_audio.impl.GetDeviceBuf(device);
+ if (istream == NULL) {
+ istream = device->fake_stream;
+ }
+ }
+
+ /* Read from the callback into the _input_ stream */
+ SDL_mutexP(device->mixer_lock);
+ (*fill) (udata, istream, istream_len);
+ SDL_mutexV(device->mixer_lock);
+
+ /* Convert the audio if necessary and write to the streamer */
+ if (device->convert.needed) {
+ SDL_ConvertAudio(&device->convert);
+ if (istream == NULL) {
+ istream = device->fake_stream;
+ }
+ /*SDL_memcpy(istream, device->convert.buf, device->convert.len_cvt); */
+ SDL_StreamWrite(&device->streamer, device->convert.buf,
+ device->convert.len_cvt);
+ } else {
+ SDL_StreamWrite(&device->streamer, istream, istream_len);
+ }
+ }
+
+ /* Only output audio if the streamer has enough to output */
+ if (SDL_StreamLength(&device->streamer) >= stream_len) {
+ /* Set up the output stream */
+ if (device->convert.needed) {
+ if (device->convert.buf) {
+ stream = device->convert.buf;
+ } else {
+ continue;
+ }
+ } else {
+ stream = current_audio.impl.GetDeviceBuf(device);
+ if (stream == NULL) {
+ stream = device->fake_stream;
+ }
+ }
+
+ /* Now read from the streamer */
+ SDL_StreamRead(&device->streamer, stream, stream_len);
+
+ /* Ready current buffer for play and change current buffer */
+ if (stream != device->fake_stream) {
+ current_audio.impl.PlayDevice(device);
+ /* Wait for an audio buffer to become available */
+ current_audio.impl.WaitDevice(device);
+ } else {
+ SDL_Delay(delay);
+ }
+ }
+
+ }
+ } else {
+ /* Otherwise, do not use the streamer. This is the old code. */
+
+ /* Loop, filling the audio buffers */
+ while (device->enabled) {
+
+ if (device->paused) {
+ SDL_Delay(delay);
+ continue;
+ }
+
+ /* Fill the current buffer with sound */
+ if (device->convert.needed) {
+ if (device->convert.buf) {
+ stream = device->convert.buf;
+ } else {
+ continue;
+ }
+ } else {
+ stream = current_audio.impl.GetDeviceBuf(device);
+ if (stream == NULL) {
+ stream = device->fake_stream;
+ }
+ }
+
+ SDL_mutexP(device->mixer_lock);
+ (*fill) (udata, stream, stream_len);
+ SDL_mutexV(device->mixer_lock);
+
+ /* Convert the audio if necessary */
+ if (device->convert.needed) {
+ SDL_ConvertAudio(&device->convert);
+ stream = current_audio.impl.GetDeviceBuf(device);
+ if (stream == NULL) {
+ stream = device->fake_stream;
+ }
+ SDL_memcpy(stream, device->convert.buf,
+ device->convert.len_cvt);
+ }
+
+ /* Ready current buffer for play and change current buffer */
+ if (stream != device->fake_stream) {
+ current_audio.impl.PlayDevice(device);
+ /* Wait for an audio buffer to become available */
+ current_audio.impl.WaitDevice(device);
+ } else {
+ SDL_Delay(delay);
+ }
+ }
+ }
+
+ /* Wait for the audio to drain.. */
+ current_audio.impl.WaitDone(device);
+
+ /* If necessary, deinit the streamer */
+ if (device->use_streamer == 1)
+ SDL_StreamDeinit(&device->streamer);
+
+ return (0);
+}
+
+
+static SDL_AudioFormat
+SDL_ParseAudioFormat(const char *string)
+{
+#define CHECK_FMT_STRING(x) if (SDL_strcmp(string, #x) == 0) return AUDIO_##x
+ CHECK_FMT_STRING(U8);
+ CHECK_FMT_STRING(S8);
+ CHECK_FMT_STRING(U16LSB);
+ CHECK_FMT_STRING(S16LSB);
+ CHECK_FMT_STRING(U16MSB);
+ CHECK_FMT_STRING(S16MSB);
+ CHECK_FMT_STRING(U16SYS);
+ CHECK_FMT_STRING(S16SYS);
+ CHECK_FMT_STRING(U16);
+ CHECK_FMT_STRING(S16);
+ CHECK_FMT_STRING(S32LSB);
+ CHECK_FMT_STRING(S32MSB);
+ CHECK_FMT_STRING(S32SYS);
+ CHECK_FMT_STRING(S32);
+ CHECK_FMT_STRING(F32LSB);
+ CHECK_FMT_STRING(F32MSB);
+ CHECK_FMT_STRING(F32SYS);
+ CHECK_FMT_STRING(F32);
+#undef CHECK_FMT_STRING
+ return 0;
+}
+
+int
+SDL_GetNumAudioDrivers(void)
+{
+ return (SDL_arraysize(bootstrap) - 1);
+}
+
+const char *
+SDL_GetAudioDriver(int index)
+{
+ if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
+ return (bootstrap[index]->name);
+ }
+ return (NULL);
+}
+
+int
+SDL_AudioInit(const char *driver_name)
+{
+ int i = 0;
+ int initialized = 0;
+ int tried_to_init = 0;
+
+ if (SDL_WasInit(SDL_INIT_AUDIO)) {
+ SDL_AudioQuit(); /* shutdown driver if already running. */
+ }
+
+ SDL_memset(&current_audio, '\0', sizeof(current_audio));
+ SDL_memset(open_devices, '\0', sizeof(open_devices));
+
+ /* Select the proper audio driver */
+ if (driver_name == NULL) {
+ driver_name = SDL_getenv("SDL_AUDIODRIVER");
+ }
+
+ for (i = 0; (!initialized) && (bootstrap[i]); ++i) {
+ /* make sure we should even try this driver before doing so... */
+ const AudioBootStrap *backend = bootstrap[i];
+ if (((driver_name) && (SDL_strcasecmp(backend->name, driver_name))) ||
+ ((!driver_name) && (backend->demand_only))) {
+ continue;
+ }
+
+ tried_to_init = 1;
+ SDL_memset(&current_audio, 0, sizeof(current_audio));
+ current_audio.name = backend->name;
+ current_audio.desc = backend->desc;
+ initialized = backend->init(&current_audio.impl);
+ }
+
+ if (!initialized) {
+ /* specific drivers will set the error message if they fail... */
+ if (!tried_to_init) {
+ if (driver_name) {
+ SDL_SetError("Audio target '%s' not available", driver_name);
+ } else {
+ SDL_SetError("No available audio device");
+ }
+ }
+
+ SDL_memset(&current_audio, 0, sizeof(current_audio));
+ return (-1); /* No driver was available, so fail. */
+ }
+
+ finalize_audio_entry_points();
+
+ return (0);
+}
+
+/*
+ * Get the current audio driver name
+ */
+const char *
+SDL_GetCurrentAudioDriver()
+{
+ return current_audio.name;
+}
+
+
+int
+SDL_GetNumAudioDevices(int iscapture)
+{
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ return -1;
+ }
+ if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
+ return 0;
+ }
+
+ if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
+ return 1;
+ }
+
+ if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
+ return 1;
+ }
+
+ return current_audio.impl.DetectDevices(iscapture);
+}
+
+
+const char *
+SDL_GetAudioDeviceName(int index, int iscapture)
+{
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ SDL_SetError("Audio subsystem is not initialized");
+ return NULL;
+ }
+
+ if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
+ SDL_SetError("No capture support");
+ return NULL;
+ }
+
+ if (index < 0) {
+ SDL_SetError("No such device");
+ return NULL;
+ }
+
+ if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
+ return DEFAULT_INPUT_DEVNAME;
+ }
+
+ if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
+ return DEFAULT_OUTPUT_DEVNAME;
+ }
+
+ return current_audio.impl.GetDeviceName(index, iscapture);
+}
+
+
+static void
+close_audio_device(SDL_AudioDevice * device)
+{
+ device->enabled = 0;
+ if (device->thread != NULL) {
+ SDL_WaitThread(device->thread, NULL);
+ }
+ if (device->mixer_lock != NULL) {
+ SDL_DestroyMutex(device->mixer_lock);
+ }
+ if (device->fake_stream != NULL) {
+ SDL_FreeAudioMem(device->fake_stream);
+ }
+ if (device->convert.needed) {
+ SDL_FreeAudioMem(device->convert.buf);
+ }
+ if (device->opened) {
+ current_audio.impl.CloseDevice(device);
+ device->opened = 0;
+ }
+ SDL_FreeAudioMem(device);
+}
+
+
+/*
+ * Sanity check desired AudioSpec for SDL_OpenAudio() in (orig).
+ * Fills in a sanitized copy in (prepared).
+ * Returns non-zero if okay, zero on fatal parameters in (orig).
+ */
+static int
+prepare_audiospec(const SDL_AudioSpec * orig, SDL_AudioSpec * prepared)
+{
+ SDL_memcpy(prepared, orig, sizeof(SDL_AudioSpec));
+
+ if (orig->callback == NULL) {
+ SDL_SetError("SDL_OpenAudio() passed a NULL callback");
+ return 0;
+ }
+
+ if (orig->freq == 0) {
+ const char *env = SDL_getenv("SDL_AUDIO_FREQUENCY");
+ if ((!env) || ((prepared->freq = SDL_atoi(env)) == 0)) {
+ prepared->freq = 22050; /* a reasonable default */
+ }
+ }
+
+ if (orig->format == 0) {
+ const char *env = SDL_getenv("SDL_AUDIO_FORMAT");
+ if ((!env) || ((prepared->format = SDL_ParseAudioFormat(env)) == 0)) {
+ prepared->format = AUDIO_S16; /* a reasonable default */
+ }
+ }
+
+ switch (orig->channels) {
+ case 0:{
+ const char *env = SDL_getenv("SDL_AUDIO_CHANNELS");
+ if ((!env) || ((prepared->channels = (Uint8) SDL_atoi(env)) == 0)) {
+ prepared->channels = 2; /* a reasonable default */
+ }
+ break;
+ }
+ case 1: /* Mono */
+ case 2: /* Stereo */
+ case 4: /* surround */
+ case 6: /* surround with center and lfe */
+ break;
+ default:
+ SDL_SetError("Unsupported number of audio channels.");
+ return 0;
+ }
+
+ if (orig->samples == 0) {
+ const char *env = SDL_getenv("SDL_AUDIO_SAMPLES");
+ if ((!env) || ((prepared->samples = (Uint16) SDL_atoi(env)) == 0)) {
+ /* Pick a default of ~46 ms at desired frequency */
+ /* !!! FIXME: remove this when the non-Po2 resampling is in. */
+ const int samples = (prepared->freq / 1000) * 46;
+ int power2 = 1;
+ while (power2 < samples) {
+ power2 *= 2;
+ }
+ prepared->samples = power2;
+ }
+ }
+
+ /* Calculate the silence and size of the audio specification */
+ SDL_CalculateAudioSpec(prepared);
+
+ return 1;
+}
+
+
+static SDL_AudioDeviceID
+open_audio_device(const char *devname, int iscapture,
+ const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
+ int allowed_changes, int min_id)
+{
+ SDL_AudioDeviceID id = 0;
+ SDL_AudioSpec _obtained;
+ SDL_AudioDevice *device;
+ SDL_bool build_cvt;
+ int i = 0;
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ SDL_SetError("Audio subsystem is not initialized");
+ return 0;
+ }
+
+ if ((iscapture) && (!current_audio.impl.HasCaptureSupport)) {
+ SDL_SetError("No capture support");
+ return 0;
+ }
+
+ if (!obtained) {
+ obtained = &_obtained;
+ }
+ if (!prepare_audiospec(desired, obtained)) {
+ return 0;
+ }
+
+ /* If app doesn't care about a specific device, let the user override. */
+ if (devname == NULL) {
+ devname = SDL_getenv("SDL_AUDIO_DEVICE_NAME");
+ }
+
+ /*
+ * Catch device names at the high level for the simple case...
+ * This lets us have a basic "device enumeration" for systems that
+ * don't have multiple devices, but makes sure the device name is
+ * always NULL when it hits the low level.
+ *
+ * Also make sure that the simple case prevents multiple simultaneous
+ * opens of the default system device.
+ */
+
+ if ((iscapture) && (current_audio.impl.OnlyHasDefaultInputDevice)) {
+ if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
+ SDL_SetError("No such device");
+ return 0;
+ }
+ devname = NULL;
+
+ for (i = 0; i < SDL_arraysize(open_devices); i++) {
+ if ((open_devices[i]) && (open_devices[i]->iscapture)) {
+ SDL_SetError("Audio device already open");
+ return 0;
+ }
+ }
+ }
+
+ if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
+ if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
+ SDL_SetError("No such device");
+ return 0;
+ }
+ devname = NULL;
+
+ for (i = 0; i < SDL_arraysize(open_devices); i++) {
+ if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
+ SDL_SetError("Audio device already open");
+ return 0;
+ }
+ }
+ }
+
+ device = (SDL_AudioDevice *) SDL_AllocAudioMem(sizeof(SDL_AudioDevice));
+ if (device == NULL) {
+ SDL_OutOfMemory();
+ return 0;
+ }
+ SDL_memset(device, '\0', sizeof(SDL_AudioDevice));
+ device->spec = *obtained;
+ device->enabled = 1;
+ device->paused = 1;
+ device->iscapture = iscapture;
+
+ /* Create a semaphore for locking the sound buffers */
+ if (!current_audio.impl.SkipMixerLock) {
+ device->mixer_lock = SDL_CreateMutex();
+ if (device->mixer_lock == NULL) {
+ close_audio_device(device);
+ SDL_SetError("Couldn't create mixer lock");
+ return 0;
+ }
+ }
+
+ if (!current_audio.impl.OpenDevice(device, devname, iscapture)) {
+ close_audio_device(device);
+ return 0;
+ }
+ device->opened = 1;
+
+ /* Allocate a fake audio memory buffer */
+ device->fake_stream = (Uint8 *)SDL_AllocAudioMem(device->spec.size);
+ if (device->fake_stream == NULL) {
+ close_audio_device(device);
+ SDL_OutOfMemory();
+ return 0;
+ }
+
+ /* If the audio driver changes the buffer size, accept it */
+ if (device->spec.samples != obtained->samples) {
+ obtained->samples = device->spec.samples;
+ SDL_CalculateAudioSpec(obtained);
+ }
+
+ /* See if we need to do any conversion */
+ build_cvt = SDL_FALSE;
+ if (obtained->freq != device->spec.freq) {
+ if (allowed_changes & SDL_AUDIO_ALLOW_FREQUENCY_CHANGE) {
+ obtained->freq = device->spec.freq;
+ } else {
+ build_cvt = SDL_TRUE;
+ }
+ }
+ if (obtained->format != device->spec.format) {
+ if (allowed_changes & SDL_AUDIO_ALLOW_FORMAT_CHANGE) {
+ obtained->format = device->spec.format;
+ } else {
+ build_cvt = SDL_TRUE;
+ }
+ }
+ if (obtained->channels != device->spec.channels) {
+ if (allowed_changes & SDL_AUDIO_ALLOW_CHANNELS_CHANGE) {
+ obtained->channels = device->spec.channels;
+ } else {
+ build_cvt = SDL_TRUE;
+ }
+ }
+ if (build_cvt) {
+ /* Build an audio conversion block */
+ if (SDL_BuildAudioCVT(&device->convert,
+ obtained->format, obtained->channels,
+ obtained->freq,
+ device->spec.format, device->spec.channels,
+ device->spec.freq) < 0) {
+ close_audio_device(device);
+ return 0;
+ }
+ if (device->convert.needed) {
+ device->convert.len = (int) (((double) obtained->size) /
+ device->convert.len_ratio);
+
+ device->convert.buf =
+ (Uint8 *) SDL_AllocAudioMem(device->convert.len *
+ device->convert.len_mult);
+ if (device->convert.buf == NULL) {
+ close_audio_device(device);
+ SDL_OutOfMemory();
+ return 0;
+ }
+ }
+ }
+
+ /* Find an available device ID and store the structure... */
+ for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
+ if (open_devices[id] == NULL) {
+ open_devices[id] = device;
+ break;
+ }
+ }
+
+ if (id == SDL_arraysize(open_devices)) {
+ SDL_SetError("Too many open audio devices");
+ close_audio_device(device);
+ return 0;
+ }
+
+ /* Start the audio thread if necessary */
+ if (!current_audio.impl.ProvidesOwnCallbackThread) {
+ /* Start the audio thread */
+/* !!! FIXME: this is nasty. */
+#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
+#undef SDL_CreateThread
+ device->thread = SDL_CreateThread(SDL_RunAudio, device, NULL, NULL);
+#else
+ device->thread = SDL_CreateThread(SDL_RunAudio, device);
+#endif
+ if (device->thread == NULL) {
+ SDL_CloseAudioDevice(id + 1);
+ SDL_SetError("Couldn't create audio thread");
+ return 0;
+ }
+ }
+
+ return id + 1;
+}
+
+
+int
+SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
+{
+ SDL_AudioDeviceID id = 0;
+
+ /* Start up the audio driver, if necessary. This is legacy behaviour! */
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ return (-1);
+ }
+ }
+
+ /* SDL_OpenAudio() is legacy and can only act on Device ID #1. */
+ if (open_devices[0] != NULL) {
+ SDL_SetError("Audio device is already opened");
+ return (-1);
+ }
+
+ if (obtained) {
+ id = open_audio_device(NULL, 0, desired, obtained,
+ SDL_AUDIO_ALLOW_ANY_CHANGE, 1);
+ } else {
+ id = open_audio_device(NULL, 0, desired, desired, 0, 1);
+ }
+ if (id > 1) { /* this should never happen in theory... */
+ SDL_CloseAudioDevice(id);
+ SDL_SetError("Internal error"); /* MUST be Device ID #1! */
+ return (-1);
+ }
+
+ return ((id == 0) ? -1 : 0);
+}
+
+SDL_AudioDeviceID
+SDL_OpenAudioDevice(const char *device, int iscapture,
+ const SDL_AudioSpec * desired, SDL_AudioSpec * obtained,
+ int allowed_changes)
+{
+ return open_audio_device(device, iscapture, desired, obtained,
+ allowed_changes, 2);
+}
+
+SDL_AudioStatus
+SDL_GetAudioDeviceStatus(SDL_AudioDeviceID devid)
+{
+ SDL_AudioDevice *device = get_audio_device(devid);
+ SDL_AudioStatus status = SDL_AUDIO_STOPPED;
+ if (device && device->enabled) {
+ if (device->paused) {
+ status = SDL_AUDIO_PAUSED;
+ } else {
+ status = SDL_AUDIO_PLAYING;
+ }
+ }
+ return (status);
+}
+
+
+SDL_AudioStatus
+SDL_GetAudioStatus(void)
+{
+ return SDL_GetAudioDeviceStatus(1);
+}
+
+void
+SDL_PauseAudioDevice(SDL_AudioDeviceID devid, int pause_on)
+{
+ SDL_AudioDevice *device = get_audio_device(devid);
+ if (device) {
+ device->paused = pause_on;
+ }
+}
+
+void
+SDL_PauseAudio(int pause_on)
+{
+ SDL_PauseAudioDevice(1, pause_on);
+}
+
+
+void
+SDL_LockAudioDevice(SDL_AudioDeviceID devid)
+{
+ /* Obtain a lock on the mixing buffers */
+ SDL_AudioDevice *device = get_audio_device(devid);
+ if (device) {
+ current_audio.impl.LockDevice(device);
+ }
+}
+
+void
+SDL_LockAudio(void)
+{
+ SDL_LockAudioDevice(1);
+}
+
+void
+SDL_UnlockAudioDevice(SDL_AudioDeviceID devid)
+{
+ /* Obtain a lock on the mixing buffers */
+ SDL_AudioDevice *device = get_audio_device(devid);
+ if (device) {
+ current_audio.impl.UnlockDevice(device);
+ }
+}
+
+void
+SDL_UnlockAudio(void)
+{
+ SDL_UnlockAudioDevice(1);
+}
+
+void
+SDL_CloseAudioDevice(SDL_AudioDeviceID devid)
+{
+ SDL_AudioDevice *device = get_audio_device(devid);
+ if (device) {
+ close_audio_device(device);
+ open_devices[devid - 1] = NULL;
+ }
+}
+
+void
+SDL_CloseAudio(void)
+{
+ SDL_CloseAudioDevice(1);
+}
+
+void
+SDL_AudioQuit(void)
+{
+ SDL_AudioDeviceID i;
+ for (i = 0; i < SDL_arraysize(open_devices); i++) {
+ SDL_CloseAudioDevice(i);
+ }
+
+ /* Free the driver data */
+ current_audio.impl.Deinitialize();
+ SDL_memset(&current_audio, '\0', sizeof(current_audio));
+ SDL_memset(open_devices, '\0', sizeof(open_devices));
+}
+
+#define NUM_FORMATS 10
+static int format_idx;
+static int format_idx_sub;
+static SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS] = {
+ {AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
+ AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
+ {AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
+ AUDIO_U16MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB},
+ {AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S32LSB,
+ AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S32MSB,
+ AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_S32LSB,
+ AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_S32MSB,
+ AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S16LSB,
+ AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S16MSB,
+ AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_F32LSB, AUDIO_F32MSB, AUDIO_S32LSB, AUDIO_S32MSB, AUDIO_S16LSB,
+ AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8},
+ {AUDIO_F32MSB, AUDIO_F32LSB, AUDIO_S32MSB, AUDIO_S32LSB, AUDIO_S16MSB,
+ AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8},
+};
+
+SDL_AudioFormat
+SDL_FirstAudioFormat(SDL_AudioFormat format)
+{
+ for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
+ if (format_list[format_idx][0] == format) {
+ break;
+ }
+ }
+ format_idx_sub = 0;
+ return (SDL_NextAudioFormat());
+}
+
+SDL_AudioFormat
+SDL_NextAudioFormat(void)
+{
+ if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
+ return (0);
+ }
+ return (format_list[format_idx][format_idx_sub++]);
+}
+
+void
+SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
+{
+ switch (spec->format) {
+ case AUDIO_U8:
+ spec->silence = 0x80;
+ break;
+ default:
+ spec->silence = 0x00;
+ break;
+ }
+ spec->size = SDL_AUDIO_BITSIZE(spec->format) / 8;
+ spec->size *= spec->channels;
+ spec->size *= spec->samples;
+}
+
+
+/*
+ * Moved here from SDL_mixer.c, since it relies on internals of an opened
+ * audio device (and is deprecated, by the way!).
+ */
+void
+SDL_MixAudio(Uint8 * dst, const Uint8 * src, Uint32 len, int volume)
+{
+ /* Mix the user-level audio format */
+ SDL_AudioDevice *device = get_audio_device(1);
+ if (device != NULL) {
+ SDL_AudioFormat format;
+ if (device->convert.needed) {
+ format = device->convert.src_format;
+ } else {
+ format = device->spec.format;
+ }
+ SDL_MixAudioFormat(dst, src, format, len, volume);
+ }
+}
+
+/* vi: set ts=4 sw=4 expandtab: */