diff options
| author | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:25:15 +0000 |
|---|---|---|
| committer | SND\weimingzhi_cp <SND\weimingzhi_cp@e17a0e51-4ae3-4d35-97c3-1a29b211df97> | 2011-02-19 02:25:15 +0000 |
| commit | 3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa (patch) | |
| tree | c27c3a79fb402b0b3e47f23b434baddc4ce8a5c6 /macosx/plugins/Common/SDL/include/SDL.h | |
| parent | bc54761a4332b875e1962a21f2858db598fa7c18 (diff) | |
| download | pcsxr-3fc56dbe4ad7e9deaeaef8c209a68e1de986f6fa.tar.gz | |
-Reverted some changes to make the code build again on Tiger.
-Removed x86_64 from Deployment configuration.
-macosx: Use SDL for sound plugin, removed Carbon backend.
-(MaddTheSane)Fixed memory leaks (Patch #8427).
git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@63548 e17a0e51-4ae3-4d35-97c3-1a29b211df97
Diffstat (limited to 'macosx/plugins/Common/SDL/include/SDL.h')
| -rw-r--r-- | macosx/plugins/Common/SDL/include/SDL.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/macosx/plugins/Common/SDL/include/SDL.h b/macosx/plugins/Common/SDL/include/SDL.h new file mode 100644 index 00000000..e5689323 --- /dev/null +++ b/macosx/plugins/Common/SDL/include/SDL.h @@ -0,0 +1,158 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2010 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +// 7/31/2010 Wei Mingzhi +// Removed everything unrated to Mac OS X Joystick support + +/** + * \file SDL.h + * + * Main include header for the SDL library + */ + +/** + * \mainpage Simple DirectMedia Layer (SDL) + * + * http://www.libsdl.org/ + * + * \section intro_sec Introduction + * + * This is the Simple DirectMedia Layer, a general API that provides low + * level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, + * and 2D framebuffer across multiple platforms. + * + * The current version supports Windows, Windows CE, Mac OS X, Linux, + * FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, and QNX. The code contains + * support for other operating systems but those are not officially supported. + * + * SDL is written in C, but works with C++ natively, and has bindings to + * several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, + * Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, + * Pike, Pliant, Python, Ruby, and Smalltalk. + * + * This library is distributed under GNU LGPL version 2, which can be + * found in the file "COPYING". This license allows you to use SDL + * freely in commercial programs as long as you link with the dynamic + * library. + * + * The best way to learn how to use SDL is to check out the header files in + * the "include" subdirectory and the programs in the "test" subdirectory. + * The header files and test programs are well commented and always up to date. + * More documentation is available in HTML format in "docs/index.html", and + * a documentation wiki is available online at: + * http://www.libsdl.org/cgi/docwiki.cgi + * + * The test programs in the "test" subdirectory are in the public domain. + * + * Frequently asked questions are answered online: + * http://www.libsdl.org/faq.php + * + * If you need help with the library, or just want to discuss SDL related + * issues, you can join the developers mailing list: + * http://www.libsdl.org/mailing-list.php + * + * Enjoy! + * Sam Lantinga (slouken@libsdl.org) + */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_stdinc.h" +#include "SDL_endian.h" +#include "SDL_error.h" +#include "SDL_audio.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" +#include "SDL_thread.h" + +#ifndef SDL_IGNORE +#define SDL_IGNORE 0 +#endif + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/** + * \name SDL_INIT_* + * + * These are the flags which may be passed to SDL_Init(). You should + * specify the subsystems which you will be using in your application. + */ +/*@{*/ +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_HAPTIC 0x00001000 +#define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ +#define SDL_INIT_EVERYTHING 0x0000FFFF +/*@}*/ + +/** + * This function loads the SDL dynamically linked library and initializes + * the subsystems specified by \c flags (and those satisfying dependencies). + * Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV). + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/** + * This function initializes specific SDL subsystems + */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/** + * This function cleans up specific SDL subsystems + */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/** + * This function returns mask of the specified subsystems which have + * been initialized. + * + * If \c flags is 0, it returns a mask of all initialized subsystems. + */ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/** + * This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +void SDL_Delay(Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_H */ |
