diff options
| author | iCatButler <i.am.catbutler@gmail.com> | 2019-03-02 09:56:35 +0000 |
|---|---|---|
| committer | iCatButler <i.am.catbutler@gmail.com> | 2019-03-02 09:56:35 +0000 |
| commit | 58f5d827c12bcc27b5102979f16338a78a9a5263 (patch) | |
| tree | df20efa00a32b6143ad445f83fb82aac39937841 | |
| parent | d7a90b433451f04476b35575ef58bfd08542affb (diff) | |
| parent | 7ce3857e14aa0e6e00c52b918661933a2b2ecc39 (diff) | |
Merge branch 'master' of https://github.com/iCatButler/pcsxr.git
| -rw-r--r-- | plugins/peopsxgl/prim.c | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/plugins/peopsxgl/prim.c b/plugins/peopsxgl/prim.c index e9c4a442..8ff96994 100644 --- a/plugins/peopsxgl/prim.c +++ b/plugins/peopsxgl/prim.c @@ -2003,7 +2003,7 @@ void primBlkFill(unsigned char * baseAddr) lx0 = lx3 = sprtX; lx1 = lx2 = (sprtX+sprtW); - offsetBlk(baseAddr); + offsetBlk(gpuData); if(ClipVertexListScreen()) { @@ -2350,7 +2350,7 @@ void primTileS(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); if((dwActFixes&1) && // FF7 special game gix (battle cursor) sprtX==0 && sprtY==0 && sprtW==24 && sprtH==16) @@ -2413,7 +2413,7 @@ void primTile1(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; @@ -2460,7 +2460,7 @@ void primTile8(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; @@ -2507,7 +2507,7 @@ void primTile16(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; @@ -2628,7 +2628,7 @@ void primSprt8(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); // do texture stuff gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; @@ -2749,7 +2749,7 @@ void primSprt16(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); // do texture stuff gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; @@ -2951,7 +2951,7 @@ void primSprtSRest(unsigned char * baseAddr,unsigned short type) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); ulClutID=(gpuData[2]>>16); @@ -3081,7 +3081,7 @@ void primSprtS(unsigned char * baseAddr) lx0 = sprtX; ly0 = sprtY; - offsetST(baseAddr); + offsetST(gpuData); ulClutID=(gpuData[2]>>16); @@ -3178,7 +3178,7 @@ void primPolyF4(unsigned char *baseAddr) lx3 = sgpuData[8]; ly3 = sgpuData[9]; - if(offset4(baseAddr)) return; + if(offset4(gpuData)) return; bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; @@ -3287,7 +3287,7 @@ void primPolyG4(unsigned char * baseAddr) lx3 = sgpuData[14]; ly3 = sgpuData[15]; - if(offset4(baseAddr)) return; + if(offset4(gpuData)) return; bDrawTextured = FALSE; bDrawSmoothShaded = TRUE; @@ -3530,7 +3530,7 @@ void primPolyFT3(unsigned char * baseAddr) lx2 = sgpuData[10]; ly2 = sgpuData[11]; - if(offset3(baseAddr)) return; + if(offset3(gpuData)) return; // do texture UV coordinates stuff gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; @@ -3981,7 +3981,7 @@ void primPolyFT4(unsigned char * baseAddr) lx3 = sgpuData[14]; ly3 = sgpuData[15]; - if(offset4(baseAddr)) return; + if(offset4(gpuData)) return; gl_vy[0]=baseAddr[9];//((gpuData[2]>>8)&0xff); gl_vy[1]=baseAddr[17];//((gpuData[4]>>8)&0xff); @@ -4066,7 +4066,7 @@ void primPolyGT3(unsigned char *baseAddr) lx2 = sgpuData[14]; ly2 = sgpuData[15]; - if(offset3(baseAddr)) return; + if(offset3(gpuData)) return; // do texture stuff gl_ux[0]=gl_ux[3]=baseAddr[8];//gpuData[2]&0xff; @@ -4175,7 +4175,7 @@ void primPolyG3(unsigned char *baseAddr) lx2 = sgpuData[10]; ly2 = sgpuData[11]; - if(offset3(baseAddr)) return; + if(offset3(gpuData)) return; bDrawTextured = FALSE; bDrawSmoothShaded = TRUE; @@ -4222,7 +4222,7 @@ void primPolyGT4(unsigned char *baseAddr) lx3 = sgpuData[20]; ly3 = sgpuData[21]; - if(offset4(baseAddr)) return; + if(offset4(gpuData)) return; // do texture stuff gl_ux[0]=baseAddr[8];//gpuData[2]&0xff; @@ -4340,7 +4340,7 @@ void primPolyF3(unsigned char *baseAddr) lx2 = sgpuData[6]; ly2 = sgpuData[7]; - if(offset3(baseAddr)) return; + if(offset3(gpuData)) return; bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; @@ -4431,7 +4431,7 @@ void primLineGEx(unsigned char *baseAddr) ly1 = (short)((gpuData[i]>>16) & 0xffff); lx1 = (short)(gpuData[i] & 0xffff); - if(offsetline(baseAddr)) bDraw=FALSE; else bDraw=TRUE; + if(offsetline(gpuData)) bDraw=FALSE; else bDraw=TRUE; if (bDraw && ((lx0 != lx1) || (ly0 != ly1))) { @@ -4480,7 +4480,7 @@ void primLineG2(unsigned char *baseAddr) if((lx0 == lx1) && (ly0 == ly1)) return; - if(offsetline(baseAddr)) return; + if(offsetline(gpuData)) return; SetRenderState(gpuData[0]); SetRenderMode(gpuData[0], FALSE); @@ -4558,7 +4558,7 @@ void primLineFEx(unsigned char *baseAddr) ly1 = (short)((gpuData[i]>>16) & 0xffff); lx1 = (short)(gpuData[i] & 0xffff); - if(!offsetline(baseAddr)) + if(!offsetline(gpuData)) { if(iOffscreenDrawing) { @@ -4594,7 +4594,7 @@ void primLineF2(unsigned char *baseAddr) lx1 = sgpuData[4]; ly1 = sgpuData[5]; - if(offsetline(baseAddr)) return; + if(offsetline(gpuData)) return; bDrawTextured = FALSE; bDrawSmoothShaded = FALSE; |
