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#ifndef SETTINGS_H
#define SETTINGS_H
#include <settings/port.h>
#include <game.h>
#include <peripheral.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C"
{
#endif
struct settings
{
short screen_w, screen_h;
bool fullscreen;
enum peripheral_type periph_type;
int pad_i;
char name[GAME_PLAYER_NAME_LEN];
};
struct settings_rt
{
union peripheral *p;
};
int settings_load_ex(const char *path, struct settings *s);
int settings_apply(const struct settings *s, const struct settings_rt *r);
int settings_save_ex(const char *path, const struct settings *s);
#ifdef __cplusplus
}
#endif
#endif /* SETTINGS_H */
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