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* Big rushed updateXavier Del Campo Romero2024-01-283-226/+263
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* Add unit spritesXavier Del Campo Romero2024-01-282-9/+10
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* Remove stale unit and building typesXavier Del Campo Romero2024-01-272-22/+8
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* Remove hpXavier Del Campo Romero2024-01-272-16/+0
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* Remove resource, tech and old game resourcesXavier Del Campo Romero2024-01-273-244/+44
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* unit.h: remove unused constant MAX_UNIT_DIRECTIONSXavier Del Campo Romero2022-09-261-3/+1
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* Deprecate memset(3) for zero-initXavier Del Campo Romero2022-06-271-1/+1
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* Replace x_get functions with macrosXavier Del Campo Romero2022-03-301-5/+3
| | | | | | The PS1 port relies on a heap for primitives since the GPU renders the scene asynchronously. However, SDL-based platforms render primitives synchronously, so structures can be allocated on the stack instead.
* Add project source codeXavier Del Campo Romero2022-03-304-0/+808