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| author | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-02-08 15:39:56 +0100 |
|---|---|---|
| committer | Xavier Del Campo Romero <xavi.dcr@tutanota.com> | 2022-03-30 08:20:21 +0200 |
| commit | 98f0d3e026f978d556cc91cfaa815d92a0b182c8 (patch) | |
| tree | bd9f39354da8fcbed0453bf45152c39e803abbf6 /src/unit | |
| parent | 56286a0a962119ddebf26df58d4a7c5d2f6a3fc7 (diff) | |
| download | jancity-98f0d3e026f978d556cc91cfaa815d92a0b182c8.tar.gz | |
Replace x_get functions with macros
The PS1 port relies on a heap for primitives since the GPU renders the
scene asynchronously. However, SDL-based platforms render primitives
synchronously, so structures can be allocated on the stack instead.
Diffstat (limited to 'src/unit')
| -rw-r--r-- | src/unit/src/unit.c | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/src/unit/src/unit.c b/src/unit/src/unit.c index bb8e243..8d208a1 100644 --- a/src/unit/src/unit.c +++ b/src/unit/src/unit.c @@ -561,11 +561,6 @@ static int unit_quad(const struct unit *const u, struct render_cfg *const rcfg) { struct instance_render_quad *const qcfg = &rcfg->qcfg; - qcfg->q = quad_get(); - - if (!qcfg->q) - return -1; - static anim_dim *(*const f[])(const struct unit *) = { [UNIT_TYPE_PEASANT] = peasant_quad @@ -594,6 +589,9 @@ int unit_render(const struct unit *const u, const struct camera *const cam, struct render_cfg rcfg; + quad_get_or_ret(q, -1); + rcfg.qcfg.q = q; + if (unit_quad(u, &rcfg)) return -1; |
