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[gd_scene load_steps=4 format=2]
[sub_resource type="PhysicsMaterial" id=1]
bounce = 0.65
[sub_resource type="SpatialMaterial" id=3]
albedo_color = Color( 0.0705882, 0.0666667, 0.384314, 1 )
metallic = 0.56
metallic_specular = 1.0
emission_enabled = true
emission = Color( 0, 0, 0, 1 )
emission_energy = 1.0
emission_operator = 0
emission_on_uv2 = false
[sub_resource type="SphereShape" id=2]
[node name="RigidBody" type="RigidBody"]
mass = 36.0
physics_material_override = SubResource( 1 )
continuous_cd = true
[node name="CSGSphere" type="CSGSphere" parent="."]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0 )
radial_segments = 24
rings = 24
material = SubResource( 3 )
[node name="CollisionShape" type="CollisionShape" parent="."]
transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0 )
shape = SubResource( 2 )
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