[gd_scene load_steps=4 format=2] [sub_resource type="PhysicsMaterial" id=1] bounce = 0.65 [sub_resource type="SpatialMaterial" id=3] albedo_color = Color( 0.0705882, 0.0666667, 0.384314, 1 ) metallic = 0.56 metallic_specular = 1.0 emission_enabled = true emission = Color( 0, 0, 0, 1 ) emission_energy = 1.0 emission_operator = 0 emission_on_uv2 = false [sub_resource type="SphereShape" id=2] [node name="RigidBody" type="RigidBody"] mass = 36.0 physics_material_override = SubResource( 1 ) continuous_cd = true [node name="CSGSphere" type="CSGSphere" parent="."] transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0 ) radial_segments = 24 rings = 24 material = SubResource( 3 ) [node name="CollisionShape" type="CollisionShape" parent="."] transform = Transform( 4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0 ) shape = SubResource( 2 )