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* Get rid of __cpuinitMoyster2017-04-111-1/+1
| | | | | | | | | | | | | | | | | | | | | This commit is the result of find . -name '*.c' | xargs sed -i 's/ __cpuinit / /g' find . -name '*.c' | xargs sed -i 's/ __cpuexit / /g' find . -name '*.c' | xargs sed -i 's/ __cpuinitdata / /g' find . -name '*.c' | xargs sed -i 's/ __cpuinit$//g' find ./arch/ -name '*.h' | xargs sed -i 's/ __cpuinit//g' find . -name '*.c' | xargs sed -i 's/^__cpuinit //g' find . -name '*.c' | xargs sed -i 's/^__cpuinitdata //g' find . -name '*.c' | xargs sed -i 's/\*__cpuinit /\*/g' find . -name '*.c' | xargs sed -i 's/ __cpuinitconst / /g' find . -name '*.h' | xargs sed -i 's/ __cpuinit / /g' find . -name '*.h' | xargs sed -i 's/ __cpuinitdata / /g' git add . git reset include/linux/init.h git checkout -- include/linux/init.h based off : https://github.com/jollaman999/jolla-kernel_bullhead/commit/bc15db84a622eed7d61d3ece579b577154d0ec29
* tile: avoid using clocksource_cyc2ns with absolute cycle countChris Metcalf2017-04-111-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | commit e658a6f14d7c0243205f035979d0ecf6c12a036f upstream. For large values of "mult" and long uptimes, the intermediate result of "cycles * mult" can overflow 64 bits. For example, the tile platform calls clocksource_cyc2ns with a 1.2 GHz clock; we have mult = 853, and after 208.5 days, we overflow 64 bits. Since clocksource_cyc2ns() is intended to be used for relative cycle counts, not absolute cycle counts, performance is more importance than accepting a wider range of cycle values. So, just use mult_frac() directly in tile's sched_clock(). Commit 4cecf6d401a0 ("sched, x86: Avoid unnecessary overflow in sched_clock") by Salman Qazi results in essentially the same generated code for x86 as this change does for tile. In fact, a follow-on change by Salman introduced mult_frac() and switched to using it, so the C code was largely identical at that point too. Peter Zijlstra then added mul_u64_u32_shr() and switched x86 to use it. This is, in principle, better; by optimizing the 64x64->64 multiplies to be 32x32->64 multiplies we can potentially save some time. However, the compiler piplines the 64x64->64 multiplies pretty well, and the conditional branch in the generic mul_u64_u32_shr() causes some bubbles in execution, with the result that it's pretty much a wash. If tilegx provided its own implementation of mul_u64_u32_shr() without the conditional branch, we could potentially save 3 cycles, but that seems like small gain for a fair amount of additional build scaffolding; no other platform currently provides a mul_u64_u32_shr() override, and tile doesn't currently have an <asm/div64.h> header to put the override in. Additionally, gcc currently has an optimization bug that prevents it from recognizing the opportunity to use a 32x32->64 multiply, and so the result would be no better than the existing mult_frac() until such time as the compiler is fixed. For now, just using mult_frac() seems like the right answer. Signed-off-by: Chris Metcalf <cmetcalf@mellanox.com> Signed-off-by: Willy Tarreau <w@1wt.eu>
* first commitMeizu OpenSource2016-08-151-0/+239