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#ifndef AIRCRAFT_HEADER__
#define AIRCRAFT_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "GameStructures.h"
/* *************************************
* Global prototypes
* *************************************/
void AircraftInit(void);
void AircraftHandler(void);
void AircraftRender(TYPE_PLAYER* const ptrPlayer, uint8_t aircraftIdx);
TYPE_AIRCRAFT_DATA* AircraftFromFlightDataIndex(uint8_t index);
void AircraftFromFlightDataIndexAddTargets(uint8_t index, uint16_t* targets);
void AircraftAddTargets(TYPE_AIRCRAFT_DATA* const ptrAircraft, uint16_t* targets);
TYPE_ISOMETRIC_POS AircraftGetIsoPos(const uint8_t FlightDataIdx);
uint16_t AircraftGetTileFromFlightDataIndex(const uint8_t index);
bool AircraftRemove(uint8_t aircraftIdx);
const uint16_t* AircraftGetTargets(uint8_t index);
bool AircraftMoving(uint8_t index);
uint8_t AircraftGetTargetIdx(uint8_t index);
DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* const ptrAircraft);
bool AircraftAddNew( TYPE_FLIGHT_DATA* const ptrFlightData,
uint8_t FlightDataIndex,
uint16_t* targets,
DIRECTION direction );
#endif //AIRCRAFT_HEADER__
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