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#ifndef __AIRCRAFT_HEADER__
#define __AIRCRAFT_HEADER__
/* *************************************
* Includes
* *************************************/
#include "Global_Inc.h"
#include "System.h"
#include "GameStructures.h"
/* *************************************
* Global prototypes
* *************************************/
void AircraftInit(void);
void AircraftHandler(void);
void AircraftRender(TYPE_PLAYER* ptrPlayer);
TYPE_AIRCRAFT_DATA* AircraftFromFlightDataIndex(uint8_t index);
void AircraftFromFlightDataIndexAddTargets(uint8_t index, uint16_t* targets);
void AircraftAddTargets(TYPE_AIRCRAFT_DATA* ptrAircraft, uint16_t* targets);
TYPE_ISOMETRIC_POS AircraftGetIsoPos(uint8_t FlightDataIdx);
uint16_t AircraftGetTileFromFlightDataIndex(uint8_t index);
bool AircraftRemove(uint8_t aircraftIdx);
uint16_t* AircraftGetTargets(uint8_t index);
bool AircraftMoving(uint8_t index);
uint8_t AircraftGetTargetIdx(uint8_t index);
AIRCRAFT_DIRECTION AircraftGetDirection(TYPE_AIRCRAFT_DATA* ptrAircraft);
bool AircraftAddNew( TYPE_FLIGHT_DATA* ptrFlightData,
uint8_t FlightDataIndex,
uint16_t* targets );
#endif //__AIRCRAFT_HEADER__
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